Cosmic Garou is the strongest-looking form in The Strongest Battlegrounds, and the one players ask about most. It is not a separate character you buy. It is Hero Hunter's Monster Form, and the Cosmic Form is a timed state inside Monster Form that you earn during a fight. This guide covers both steps: how to unlock Monster Form, how to trigger Cosmic Form, what the Cosmic moves do and what the wiki disagrees about.
How do you get Cosmic Garou in TSB?
There are two separate unlocks.
- 1Unlock Hero Hunter (Monster Form). The wiki says it is free and has no proficiency requirement, despite community rumors. Click the star next to the Hero Hunter icon in the character menu and select the dropdown icon.
- 2Trigger Cosmic Form during a fight. The wiki gives the sequence as: land Hunter's Mark (an ultimate), then land God Slayer on the marked target. That is the Mark variant, called Apex Execution. Doing so unlocks Cosmic Form on your next awakening.
Monster Form was added on May 24, 2025. The Cosmic Form moves Nuclear Fission and Singularity were listed in the May 17, 2026 update entry, together with the Monster Form wall combo and spawn animation.
| Fact | Detail |
|---|---|
| Base character | Hero Hunter (Garou), from One-Punch Man |
| Form name on wiki | Monster Form / Cosmic Fear Garou |
| Cost | Free, no proficiency requirement per the Characters page |
| Awakening | Limit Breaker, 50 seconds |
| Cosmic Form length | 29 seconds, 15% on activation |
| Awakening meter | 350 damage points, the default value (no Monster Form-specific figure) |
| Recommended for | Experienced players; precision needed |
The wiki labels the page a stub and work in progress, so these numbers can change.
What does Limit Breaker do?
Limit Breaker is the awakening. The user roars to stun nearby players, sprints, slashes and leaps with a huge impact; the roar, slashes and slam break armor and drag enemies. It is the highest awakening damage on the page at 57%, but the Awakening page shows 38.3%, so the two sources disagree.
If you used the Mark variant earlier, the next awakening gives Cosmic Form instead of the normal move set, with three cosmic moves and a duration of 29 seconds.
What happens when Cosmic Form ends?
This is the part many guides skip. According to the wiki:
- Cosmic Form ends in death when its duration runs out.
- The passive Cosmic Radiation deals 2 damage per second to nearby players, but never lowers them below 4 health.
- When the awakening runs out, the Cosmic Form energy overwhelms the user and kills them.
- The red trail on the M1s is removed in Cosmic Form.
Singularity can help: hitting a group with it before dying restores a large part of the ultimate gauge, according to the Characters page.
The Cosmic moves
| Slot | Cosmic move | Damage | Cooldown | Counterable |
|---|---|---|---|---|
| 1 | Nuclear Fission | 50%; 25% (first explosion); 50% (last explosion) AOE; 100% (if the enemy also takes damage from the last explosion) | ~23 seconds (wiki shows -23, likely a typo) | No |
| 2 | Singularity | 71.1% | ~29 seconds | No |
| 3 | Gamma Ray Burst | 87.6% | TBA seconds | No |
All three are listed as unblockable and as moves that cannot be countered by Death Counter or Death Blow. The wiki says only Cosmic Form moves cannot be countered; every other Monster Form move can be.
- Nuclear Fission. Portals pull the opponent in for an uppercut, a punch and a cosmic projectile barrage across space, ending in a chain of explosions. The final blast hits nearby players for 50% of their health and instantly eliminates the target. The cutscene lasts 16 seconds, it has I-frames on a successful hit, and it destroys Iron Giant.
- Singularity. An orb of cosmic energy that pulses twice and explodes into a column that draws in nearby players. It has armor in the throwing animation and the explosion breaks armor.
- Gamma Ray Burst. The user levitates, forms a small singularity that explodes, and fires two parallel beams in an aimed direction. It has I-frames on use and during the move, breaks armor and is fully aimable. The cooldown is listed as TBA.
The base and ultimate moves
You need these to reach Cosmic Form, since Hunter's Mark and God Slayer are ultimates.
| Slot | Base move | Damage | Cooldown |
|---|---|---|---|
| 1 | Doom Dive | 12.6% or 22.6%, depending on the enemy condition (grounded or not); 8% (first kick), 4.6% (second kick, extra 10% if the opponent isn't grounded) | 25 seconds |
| 2 | Crowd Buster | 18%; 21% (7% first slam + 6% second slam + 8% third slam) (AoE; slam damage reduced to 2% if blocked) | 22 seconds |
| 3 | Hammer Heel | 9%; + up to 3% (triggered by hitting a third player, trashcan, tree or wall, depends on distance); AoE: 7% (target colliding with a bystander) and 8% (crater), individual | 20 seconds |
| 4 | Binding Cloth | 13%; 23% (14% first two hits + 9% final slam) (AoE) | 20 seconds |
| Slot | Ultimate | Damage | Cooldown |
|---|---|---|---|
| 1 | Hunter's Mark | 47% | 22 seconds |
| 2 | Great Fajin | 25%; 50% (fully charged) | ~21 seconds |
| 3 | God Slayer | 53% | ~27 seconds |
| 4 | Sky Ripping Fist | 49.7% | ~17 seconds |
Great Fajin is charged by holding the button: 25% uncharged, 50% fully charged. Sky Ripping Fist has armor on a successful hit and during the move. God Slayer breaks armor, has I-frames on use and can be countered by Prey's Peril, Split Second Counter and Crossfire, which matters because the Cosmic setup depends on it landing.
Monster Form tips from the wiki
- Doom Dive is a use-thrice move and the first of its kind. Doom Dive and Hammer Heel are the combo extenders.
- The wiki says Monster Form has the first theoretically infinite base-moveset combo.
- Finisher thresholds: Doom Dive (Crimson Rebound) 15%, Crowd Buster (Hunters Onslaught) 27%, Hammer Heel (Merciless Rupture) 16%, Crimson Whirl (Titan Crusher) 16%. Binding Cloth has no finisher.
- The wall combo is Cloth Calamity: 12% damage, a cooldown of about 6 seconds, and it sends the opponent backward on a non-breakable wall and forward on a breakable one.
- Weaknesses: long wind-ups, precision needed, ping and terrain issues, and low base-move damage (second lowest total, ahead of only Wild Psychic).
For combos, see TSB combos for every character.
What the wiki disagrees about
- Cosmic move count. The Characters page lists Nuclear Fission, Singularity, Gamma Ray Burst and Great Fajin. The Cosmic Form table has only three move rows, and Great Fajin is documented under Limit Breaker. This guide follows the table.
- Singularity blocking. The table says it cannot be blocked, but the Trivia says blocking it lowers the damage from 71.1% to 69.9%.
- Counters. The Cons list says all moves can be countered except Cosmic Form moves, while the Pros list says all moves have AoE that cannot be countered or blocked.
- Obtainability. The infobox says free; another page says Monster Form is the exception among free characters while also saying it has no proficiency requirement. The unlock path above is the one the wiki describes.
Common mistakes
- Looking for Cosmic Garou in the character shop. It sits under Hero Hunter's star icon.
- Using Hunter's Mark but not landing God Slayer on the marked target. The Cosmic Form unlock needs the Mark variant.
- Starting Cosmic Form with no plan for the 29-second timer, since it ends in death.
- Expecting Cosmic moves to be blockable. They are listed as unblockable and uncounterable.
- Treating the awakening meter as a custom value. The wiki gives only the default 350.
For unlock rules across the roster, see how to unlock every character and the awakening guide.
FAQ
How do you get Cosmic Garou in TSB?
Unlock Hero Hunter (Monster Form) by clicking the star next to the Hero Hunter icon and choosing the dropdown. Then land Hunter's Mark and God Slayer on the marked target; the next awakening gives Cosmic Form.
Is Cosmic Garou free in The Strongest Battlegrounds?
The wiki infobox lists it as free, and the Characters page says there is no proficiency requirement.
How long does Cosmic Form last in TSB?
29 seconds. When it ends, the user dies, according to the wiki.
What are the Cosmic Garou moves in TSB?
Nuclear Fission, Singularity and Gamma Ray Burst. The Characters page also counts Great Fajin, which the table places under Limit Breaker.
Can Cosmic Garou moves be countered?
No. Nuclear Fission, Singularity and Gamma Ray Burst cannot be countered by Death Counter or Death Blow, and all three are listed as unblockable.
Sources
Character, move and update data comes from the Strongest Battlegrounds Fandom wiki (the-strongest-battlegrounds-rblx.fandom.com), as stored in the site database on 2026-10-25.

