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TSB Counters Explained: Death Counter, Prey's Peril and Every Bypass

By RBLXGUIDEMonday, November 9, 20268 min read

Quick Summary

Every counter move in The Strongest Battlegrounds with cooldowns, plus which moves the wiki lists as uncounterable or bypassing Death Counter and Death Blow, and how to play around them.

Counters are the most misunderstood part of The Strongest Battlegrounds. Six counter moves exist across the roster, they behave differently, and many moves are written up as able to beat them, bypass them or ignore them. This guide separates the two groups, lists every counter with its cooldown, and shows which moves the wiki marks as uncounterable. All of it comes from the move notes stored for the site.

What are the counter moves in TSB?

There are six counters in the data. Two are limited-use ultimates and four are base moves with a cooldown.

CharacterCounterTypeCooldownDamage
The Strongest HeroDeath CounterUltimateOne Time Use; 20 Seconds With Infinite AwakeningInstant Kill
Brutal DemonDeath BlowUltimateOne-Time Use125%
Hero HunterPrey's PerilBase17 secs22% (6% barrage + 15% final hit)
Blade MasterSplit Second CounterBase17.4 Seconds10%
KJSpiraling StormBase22.5 Seconds15%
Undying HeroCrossfireBase22 secs21%

The basic counters

The four base counters are the ones that matter in a normal fight.

  • Prey's Peril (Hero Hunter). A counter stance: the user raises a hand to their face and, on taking damage, drags the opponent in, keeps them airborne with rapid strikes and launches them. It also reflects projectiles. It has armor during the attack, and the drag can behave unstably with latency.
  • Split Second Counter (Blade Master). The user raises the sword; if struck, they dash behind the opponent and sheathe the katana. It is single-target, has nearly unlimited trigger range, teleports the user and does not deflect projectiles, unlike Prey's Peril. The finisher triggers at 17.5%.
  • Spiraling Storm (KJ). A counter stance with a shout. If attacked, the user dodges, lands two quick blows, grabs, spins and flings the opponent. The counterattack is guaranteed once triggered.
  • Crossfire (Undying Hero). The user crouches with crossed pistols. If hit, they roll back, turn invisible, teleport around the target firing to stun, then finish with an explosive shot. The final counterattack is aimable, and it cannot counter projectiles.

How the four base counters differ

CounterProjectilesArmorReachExtra
Prey's PerilReflects themArmor during the attackAoE, drags the opponentLatency can make the drag unstable
Split Second CounterDoes not deflectArmor during the animationSingle target, nearly unlimited trigger rangeFinisher has I-frames
Spiraling StormNot statedArmor during the attackAoEGuaranteed counterattack; AoE can bypass Death Counter
CrossfireCannot counter themNot statedDecent AoE rangeAimable final shot, equips dual pistols

The ultimate counters

  • Death Counter (The Strongest Hero). A 10-second stance with no visible indicator to others. If you are attacked, you teleport behind the attacker and kill them with a Serious-Punch-style cutscene. It has infinite range, invincibility frames during the animation, and the wiki notes that some attacks cannot be countered.
  • Death Blow (Brutal Demon). The user raises the bat; if struck, they shove the opponent back and crush them into the ground. It can be used during the Savage Tornado and Brutal Beatdown wind-ups, and the damage is 125%. Moves that bypass Death Counter also bypass Death Blow. If no damage is taken after 2 seconds, the miss variant makes a crater that breaks armor.

Death Counter is single-use and listed at 20 seconds with infinite awakening. Death Blow is one-time use, with 100 seconds under infinite awakening.

Which moves are uncounterable by basic counters?

CharacterMoveType
Martial ArtistGrand Fissureultimate
Martial ArtistLast Breathultimate
Wild PsychicCrushing Pullbase
Wild PsychicWindstorm Furybase
Tech ProdigyWeboombase

These moves are written as uncounterable by Prey's Peril and Split Second Counter. Weboom is worded slightly differently: it cannot be countered by basic counters.

Which moves cannot be countered by Death Counter or Death Blow?

CharacterMoveType
Hero HunterLethal Whirlwind Streambase
Hero HunterThe Final Huntultimate
Destructive CyborgSpeedblitz Dropkickultimate
Blade MasterAtomic Slashultimate
Tech ProdigyPhoton Edgeultimate
Tech ProdigyPhoton Diveultimate
Tech ProdigyConquestultimate
Tech ProdigyMissilesultimate

Hero Hunter's Lethal Whirlwind Stream is worded a little differently: its AoE cannot be countered but can be guarded. Cosmic Form moves from Hero Hunter's Monster Form (Nuclear Fission, Singularity and Gamma Ray Burst) are also listed as uncounterable by both. The wiki says only the Cosmic moves are uncounterable on that character; every other Monster Form move can be countered. See how to get Cosmic Garou.

Partial bypasses to know

  • Hunter's Grasp can be countered, but the thrown victim's damage bypasses Death Counter and Death Blow.
  • Destructive Cyborg's Incinerate does not bypass Death Counter and bypasses Death Blow only if far. Speedblitz Dropkick cannot be countered at all.
  • Blade Master's Solar Cleave: the first hit (the dash) bypasses Death Counter, the second does not. If timed correctly it can bypass Death Blow.
  • KJ's Stoic Bomb and Five Seasons do not bypass Death Counter or Death Blow up close, while 20-20-20 Dropkick does.
  • Deadly Ninja's Fourfold Flashstrike does not bypass either.
  • Wild Psychic's Terrible Tornado does not bypass Death Counter.
  • The Sorcerer's Repulse with Infinity on bypasses counterattacks, I-frames, armor and blocks.

How to play around counters

  1. 1Use one basic counter as bait only if you can keep the cooldown clear. Prey's Peril is 17 seconds, Split Second Counter 17.4, Spiraling Storm 22.5 and Crossfire 22.
  2. 2When you face a counter user, switch to a move on the uncounterable list. Weboom, Crushing Pull and Windstorm Fury are written up as uncounterable by the basic counters.
  3. 3Use projectiles carefully against Prey's Peril, since it reflects them. Crossfire and Split Second Counter do not.
  4. 4Expect Death Counter to be invisible. The wiki says there is no visible indicator to others, so a long ultimate against an Awakened Strongest Hero can end the match.
  5. 5Against Death Blow, remember that it can be used during Savage Tornado and Brutal Beatdown wind-ups, so those moves hide a counter.

For the follow-up skills that connect after a counter, see best techs to learn first and ragdoll cancel and evasive.

Common mistakes

  • Using a Cosmic Form or Grand Fissure type ultimate and expecting a counter to stop it. The initial hit of Grand Fissure can bypass Death Counter and Death Blow.
  • Throwing a projectile into a Prey's Peril stance, which reflects it.
  • Treating every ultimate as uncounterable. Fourfold Flashstrike and Five Seasons do not bypass Death Counter.
  • Forgetting that Crossfire cannot counter projectiles.
  • Assuming a bypass note is permanent. The wiki says Hammer Heel bypassed all counters on May 24 but can now be countered.

FAQ

What counters are in The Strongest Battlegrounds?

Six: Death Counter, Death Blow, Prey's Peril, Split Second Counter, Spiraling Storm and Crossfire.

What does Death Counter do in TSB?

It is a 10-second counter stance for The Strongest Hero. If attacked, you teleport behind the attacker and kill them in a cutscene. The wiki says some attacks cannot be countered.

Which TSB moves cannot be countered?

Cosmic Form moves, The Final Hunt, Atomic Slash, Speedblitz Dropkick, Last Breath and the Tech Prodigy ultimates, among others listed above.

Does Prey's Peril reflect projectiles?

Yes. It reflects projectile-based attacks, while Split Second Counter does not deflect projectiles and Crossfire cannot counter them.

Do Death Counter and Death Blow have the same bypasses?

Mostly. The wiki says moves that bypass Death Counter also bypass Death Blow, with a few exceptions such as Solar Cleave's timing note.

Sources

Counter and move notes come from the Strongest Battlegrounds Fandom wiki (the-strongest-battlegrounds-rblx.fandom.com), as stored in the site database on 2026-10-25.

Key Takeaways

  • Every character has 4 base moves and 4 more once awakened; the meter fills with damage dealt (350 for most).
  • Free characters need no kills: kills unlock accessories, capes, auras and emotes.
  • Kills in private servers do not count; a finisher is worth 2 kills.
  • The wiki documents no redeem codes; what people search as codes are Roblox IDs.