A normal kill is worth 1 kill and a finisher kill is worth 2, so finishing players is the documented way to get kills faster. The wiki also says some large area-of-effect skills can add extra kills, that kills don't count in private servers, and that they do count in friendly duels. Its one speed tip comes from the Emotes page: use Destructive Cyborg, whose passive resets cooldowns after any finisher.
That is what the community wiki documents about kill speed. The rest of this page is the exact rule set, the finisher trigger numbers for every character, and the places where the wiki contradicts itself. The data was read from the wiki on 24 October 2026 and organised by us. The wiki's Updates page stops at 17 May 2026, so newer changes aren't covered.
What counts as a kill
| Situation | Kills | Where it comes from |
|---|---|---|
| Killing a player | 1 | Emotes page |
| Killing with a finisher | 2 | Emotes page, Characters page |
| Killing with a large-AoE skill | "Some skills can give 2 extra kills" (Emotes) or "two kills" with certain ultimate abilities (Characters) | Both pages |
| Killing in a private server | Does not count | Emotes page |
| Killing in a friendly duel | Counts | Emotes page |
Those two pages describe the large-AoE bonus differently. Emotes says "2 extra kills", which would make a kill worth 3, while Characters says you earn two kills with certain ultimate abilities, which would make it 2. The wiki doesn't say which is right and doesn't list which skills qualify.
Two smaller facts. You can't see the kills-to-next-emote counter or the "Claim emote here" button in duels or the duels lobby. And nothing on the Weakest Dummy page says it awards kills; it mentions only that hitting or killing it raises your awakening meter.
Finishers and their trigger numbers
A finisher is a move's alternate kill version. Each one lists a trigger such as "Triggers at 20%". The wiki never writes a sentence defining that number, but Tech Prodigy's page prints it as "16% Health" and Wild Psychic's as "13% and lower". The Private Server+ "Finishers Only" toggle is described as ignoring all HP and forcing every move into its finisher variant, which suggests normal finishers depend on the target's HP. Monster Form's Doom Dive entry is the clearest: its finisher can start "so long as the target's health is low enough". The natural reading is the target's remaining health. If that is right, a higher number means the finisher works on healthier targets.
The downslam is the only finisher that isn't tied to one character. Everything else belongs to the character who owns it:
| Character | Finisher: trigger |
|---|---|
| The Strongest Hero | Normal Punch 20%, Consecutive Punches 14.5%, Shove 9.9%, Uppercut 15% |
| Hero Hunter | Flowing Water 23%, Lethal Whirlwind Stream 21%, Hunter's Grasp 16%, Prey's Peril 21% |
| Hero Hunter (Monster Form) | Doom Dive 15%, Crowd Buster 27%, Hammer Heel 16%, Crimson Whirl 16% |
| Destructive Cyborg | Machine Gun Blows 21%, Ignition Burst 12%, Blitz Shot 15%, Jet Dive 20% |
| Deadly Ninja | Flash Strike 15%, Whirlwind Kick 16%, Scatter 10%, Explosive Shuriken 15% |
| Brutal Demon | Homerun 14%, Beatdown 16%, Grand Slam 13%, Foul Ball variant 14% |
| Blade Master | Quick Slice 13%, Atmos Cleave 18.5%, Pinpoint Cut 15% (ground and air), Split Second Counter 17.5% |
| Wild Psychic | Crushing Pull 13%, Windstorm Fury 13%, Stone Coffin 14%, Expulsive Push 12% |
| Martial Artist | Bullet Barrage 20%, Vanishing Kick 15%, Whirlwind Drop 12%, Head First 19.5%, Grand Fissure 25% |
| Tech Prodigy | Weboom 16%, Plasma Cannon 10% (Burst Mode) or 30% (Charged Mode), Trinity Tear 14.8%, Mech vs Mech 20% |
| KJ | Ravage 32.4% |
The extremes in that table: Ravage (KJ) is highest at 32.4%, then Plasma Cannon in Charged Mode at 30% and Crowd Buster at 27%. The lowest are Shove at 9.9%, then Scatter and Plasma Cannon in Burst Mode at 10%. Wild Psychic's page writes its numbers as "and lower" or "or lower".
Not every character fits the table. Binding Cloth on Monster Form has no finisher, Tech Prodigy's Twin Burst has no finisher animation, and Undying Hero's page says the character has no finishers, even though a finisher tab shows four placeholders marked "N/A". Brutal Demon's Grand Slam air variant has a finisher but the wiki gives no percentage for it.
The wiki's own history adds a warning. The Characters page says The Strongest Hero's Shove, Destructive Cyborg's Machine Gun Blows, and Blade Master's Pinpoint Cut and Quick Slice finishers previously awarded three kills each, and that this has since been patched. The 14 July 2025 update entry backs part of that: Shove now gives two kills instead of 3, and the Whirlwind Kick, Head First and Quick Slice finishers give two, as does the Doom Dive finisher. An old tip that a finisher is worth three kills is out of date.
The Destructive Cyborg tip
The Emotes page says to use Destructive Cyborg "to easily get emotes", and gives the reason: its passive resets cooldowns whenever you land any finisher. The character page names the passive Recharge and adds the limits. It resets everything that is on cooldown except Flamewave Cannon and Incinerate. It works on living or dead bodies, but is useless on dismembered ones. If one player benefits from a corpse, nobody else can benefit from that same corpse, the same rule as Hero Hunter's Bloodlust. The page also says the passive works well against multiple enemies.
Destructive Cyborg's four finishers are Machine Gun Blows (21%), Ignition Burst (12%), Blitz Shot (15%) and Jet Dive (20%). The Characters page also lists it first for "maximum damage output of the basic moveset", at 89.5.
The Emotes page doesn't compare other characters, so we don't rank any of them for kill speed.
Killstreaks
A killstreak is a hidden counter that goes up with every kill without dying. It resets when you die or leave the game. The wiki lists these steps, and says the page is unfinished:
| Streak | What happens |
|---|---|
| 10 kills | Chat message to the server, a gold outline, a crown, and your streak number above you |
| Every 5 further kills | Another chat message with the current streak |
| You die | The aura is lost and a chat message announces the number you reached |
| Several streaks in one server | Only one aura exists at a time: the highest streak holds it, and on a tie the player who reached the number last |
The threshold used to be 5. The Updates page says the system arrived on 22 October 2023 and that streaks started at 10 instead of 5 from 23 October 2023. VIP gamepass owners can hide the outline and the announcement in Settings, and with the setting on they aren't alerted to their own streak either.
The wiki lists one farming trick: spamming Five Seasons on a group of dummies can also build killstreaks. Five Seasons is a KJ move. KJ isn't freely playable: the wiki's pages list developers, top donators and private servers, and disagree on the details. The KJ page also contradicts the Killstreak page: its Cons list says "You do not gain Kills when using KJ".
What the kills buy
Kills feed the cosmetics and the emote wheel. The numbers below are arithmetic on the wiki's rules, assuming every kill was a finisher kill worth 2:
| Cosmetic | Kills needed | Finisher kills if all kills were finishers |
|---|---|---|
| Long Sash | 150 | 75 |
| Purple Scarf | 600 | 300 |
| Jagged Cape | 2,000 | 1,000 |
| Divine Wheel | 10,000 | 5,000 |
| Void Aura | 35,700 | 17,850 |
The full list of requirements is in the accessories table. For emotes, the page says you claim them with kills or buy them with Robux, and the page says getting all 544 emotes (as of 14 July 2025) takes 27,350 kills or 12,947 Robux. It adds "including limited emotes", even though it also says limited emotes are Robux-only. Its trivia says emotes used to cost 100 kills to claim instead of 50, and the Updates entry for 2 July 2023 says the requirement was lowered from 100 to 50, so the wiki implies 50 kills per emote today. The page's own total (27,350 kills for 544 emotes) does not state a per-emote cost. Browse the emote list for names.
Where the wiki disagrees
- Large-AoE kills: "2 extra kills" (Emotes) against "two kills" (Characters).
- Machine Gun Blows threshold: Destructive Cyborg's page says 21%, while a 2023 Updates entry from when the character was still called Menacing Cyborg says it "now triggers at 20% instead of 15%".
- The Final Hunt: Hero Hunter's page lists a finisher at 40%, but the same page says the finisher is only a concept, while its Pros list says the Cosmic Update added it. We left it out of the table.
- Badges: the Badges page says badges can be obtained in private servers, while the Emotes page says kills don't count there. The wiki doesn't reconcile the two.
- Freshness: the Emotes page is marked Stub and Outdated, and its totals are stated for 14 July 2025.
FAQ
How many kills is a finisher worth in TSB?
Two. A normal player kill is worth 1 kill and a finisher kill is worth 2, according to the Emotes and Characters pages. Some large-AoE skills can add more.
Do kills count in private servers?
No. The Emotes page says kills do not work in private servers, but you can still get kills in friendly duels.
What is the fastest way to get emotes in TSB?
The wiki's only tip is Destructive Cyborg, because its passive resets cooldowns after any finisher. Emotes can also be bought with Robux instead of claimed with kills.
How do killstreaks work?
The streak counter is hidden. At 10 kills you get a server chat message, a gold outline and a crown, then another message every 5 further kills. Dying removes the aura and announces your number.
What does "Triggers at 20%" mean on a finisher?
It is the finisher's trigger number. Tech Prodigy's page writes it as "% Health", so the likely meaning is the target's remaining health, but the wiki doesn't define it in a sentence.
Are cosmetic kill requirements lifetime or monthly?
The wiki doesn't say. The Cosmetics page just says "kills", while the Titles page says its placements use monthly kills.
Sources
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Emotes
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Characters
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Killstreak
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Updates
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Destructive_Cyborg
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Cosmetics
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Titles
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Badges
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Weakest_Dummy
- https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Basic_Combat
- Character pages for finisher triggers, for example https://the-strongest-battlegrounds-rblx.fandom.com/wiki/The_Strongest_Hero, https://the-strongest-battlegrounds-rblx.fandom.com/wiki/Hero_Hunter and https://the-strongest-battlegrounds-rblx.fandom.com/wiki/KJ

