The Outdoors is the subfloor added by the Great Outdoors Update on August 10, 2025. It does not count in doors. Progress is measured in meters, and the main threat is not a single monster but a set of rules about grass, light, cover and being watched. This guide covers how to enter, what each entity does, which items matter and which mistakes end runs.
How do you get into The Outdoors in DOORS?
The normal route is through The Hotel. Two Hotel doors lead to The Greenhouse: door 90 and door 99. Per the wiki, you must cut the vines with Shears or a Multitool and then use a Skeleton Key on the Skull Lock. The entrance does not work while modifiers are active; with active modifiers the Hotel entrances are blocked by a red barrier.
Since the April 1, 2026 patch, jumping to The Outdoors from the Lobby needs the Touched Grass achievement, and it is no longer free. Touched Grass is earned by reaching The Outdoors through The Hotel, so the first visit has to be done the long way.
| Question | Answer from the wiki data |
|---|---|
| Added | Great Outdoors Update, August 10, 2025 |
| Parent floor | The Hotel (doors 90 and 99, The Greenhouse) |
| What opens it | Shears or Multitool on the vines, then a Skeleton Key on the Skull Lock |
| Blocked by | Active modifiers (red barrier) |
Which entities appear in The Outdoors?
Several hostile or neutral entities share the subfloor with two friendly ones. The table below lists the ones that can hurt you, with the damage values the wiki gives.
| Entity | Type | Damage | Main counter |
|---|---|---|---|
| The Groundskeeper | Neutral (Fatal) | 35 (Scythe #1, Non-lethal) / 60 (Scythe #2, Non-lethal) / Instant Death (Stomp) | He approaches and attacks players who stay on the grass; stepping off the grass makes him stop. |
| Bramble | Hostile (Fatal) | 3-5 (Thorns) / Sets HP to 3 (First jumpscare tick) / Instant Death (Second jumpscare tick) | While its lantern is on, Bramble moves toward players it sees moving; stop moving to stop the thorns. |
| Eyestalk | Hostile (Fatal) | 25 (Pounce, Non-Lethal) / Instant Death (Smack) | Aspen trees foreshadow Eyestalk; it forms and starts chasing at the end of The Clearing. |
| Mandrake | Hostile (Fatal) | Instant Death (after ~10s) | Pick up an active Mandrake and replant it in its hole to subdue it. |
| Surge | Hostile (Fatal) | 40 per tick | One or two lightning strikes that briefly turn the sky lime warn of Surge's attack. |
| Monument | Hostile (Fatal) | 35 (Stab, Non-lethal) / Instant Death (Eaten) | A Monument moves only when unobserved, and moves faster the longer no one looks at it. |
| Snare | Hostile (Non-Lethal) | 20 (Non-Lethal) | Carry a light source in The Greenhouse, where Snares are hard to see. |
Two friendly entities are covered further down: Caw and Grampy. World Lotus is a special case, described in its own section.
The Groundskeeper
The Groundskeeper is classed as Neutral (Fatal) and stands 2.1 meters tall. He tends the area and attacks players who step on the grass. His scythe deals 35 for the first swing and 60 for the second, both non-lethal, and his stomp is instant death.
What matters in practice:
- Stepping off the grass makes him stop, though he can still attack for a brief moment afterwards.
- He cannot attack a player hiding in a toolshed.
- He cannot be angered while cutting weeds, planting bugleweeds, making a hostile gesture or killing another player.
That last point is why the Groundskeeper behaves like a rule more than a boss. Stay off the grass and he is no threat.
Bramble
Bramble patrols The Hedge Maze and alternates between a harmless state and a dangerous one. The wiki lists thorns at 3 to 5 damage, a first jumpscare tick that sets HP to 3, and a second tick that is instant death.
The lantern is the tell. While it is on, Bramble moves toward players it sees moving, so stopping stops the thorns. Continuing to move while the lantern is on lets Bramble kill you on touch. While the lantern is off, Bramble cannot attack. It also cannot see players over hedges.
Eyestalk
Eyestalk chases players and, on reaching one, pins them with vines and smacks them to death. The pounce does 25 non-lethal damage; the smack is instant death. Aspen trees foreshadow it, and it forms and starts chasing at the end of The Clearing.
The wiki lists these counters:
- At crossings, glance both ways for a path forward, or move toward where many aspen trees are.
- Carry a light source to spot and avoid Snare on the tiled floors.
- A lantern is guaranteed to spawn near the end of The Clearing.
- The chase ends when the Groundskeeper cuts Eyestalk in half.
Mandrake
A Mandrake uproots itself, flies at players and wails. Instant death comes after about ten seconds in its presence. The fix is to pick up an active Mandrake and replant it in its hole. If you run far enough, an active Mandrake rolls back into its hole, and if the Groundskeeper is nearby he impales it with his scythe.
Surge
Surge calls one or two lightning strikes that briefly turn the sky lime, then descends to hit players who are uncovered, for 40 damage per tick. Shelter in a toolshed or a roofed area: a cabin, a large cave or an unlocked crypt. The wiki points out that Hide is not present in The Outdoors, so enter a toolshed without waiting for Surge to approach. After about 10 seconds Surge can no longer damage players and ascends to despawn.
Monument
A Monument disguises itself as an obelisk and moves toward players when unobserved. It moves faster the longer no one looks at it, and it stands still again when observed. Looking at it through a window does not count as observing it. It stabs for 35 non-lethal damage or eats for instant death, and it cannot attack players inside toolsheds, although it can walk up to the shed. Monuments despawn when Eyestalk's chase triggers, when you talk to Grampy, or when you enter The Hedge Maze.
Snare
Snare also exists in The Hotel. Spikes trap a foot, deal 20 non-lethal damage and immobilize the player for a few seconds. In The Greenhouse it is hard to see, so carry a light. Items cannot be equipped while trapped, which is lethal if Rush or Screech arrives.
What do World Lotus, Caw and Grampy do?
World Lotus is listed as hostile in The Outdoors and passive in The Hotel, The Mines and rebirth floors. It controls or takes the form of other entities to attack players. In The Hedge Maze, pull the lever beside each guillotine to cut the three vines. Cutting all three retracts the vines covering the exit, and the Compass points to the maze exit if you are lost.
Caw is friendly. It warns of approaching entities such as Surge or the Groundskeeper and tends to perch near Lotus Petals and Iron Keys, which signals that one is present. Feeding a Caw bread boosts the spawn rate of Lotus Petals and Iron Keys. Feed the Birds is the achievement for feeding Bread to a Caw.
Grampy lives at The Mill, talks to players and creates a Lotus when given eight Lotus Petals. Picking Flowers is the achievement for having Grampy craft a Lotus.
Which items matter in The Outdoors?
| Item | Type | Why it matters here | Price as listed |
|---|---|---|---|
| Shears | Cutting item | Cuts vines and blocked passages, opens vine-covered chests and shortcuts | 300 Gold (Jeff Shop, The Mines); 150 Knobs (Pre-Run Shop, The Outdoors) |
| Flashlight | Light source | Electric, rechargeable with batteries | 200 Gold (Jeff Shop); 100 Knobs (Pre-Run Shop, The Hotel and The Outdoors) |
| Lantern | Light source | Lights the player in all directions | One is guaranteed near the end of The Clearing |
| Lotus Petal | Material | Eight petals are crafted into a Lotus by Grampy | Found in the area |
| Lotus | Replayability | Placeable item that rebirths you at the floor and door where it was planted | 8 Lotus Petals, not bought with Gold or Knobs |
| Compass | Navigation | Points toward progressive doors or a landing entrance, and the Hedge Maze exit | 250 Knobs (Pre-Run Shop, The Stairwell, per the Compass page) |
Iron Keys open crypts, Bread heals 45 HP and feeds Caws, Aloe heals 100 HP over ten ticks, and Vitamins give a short speed boost. The Lotus is the long-run reward. Be reborn at a Lotus you planted and you earn the Rebirth achievement. Plant it before a hard section, not after.
Achievements tied to The Outdoors
Touched Grass (reach The Outdoors through The Hotel), Down The Water Spout (escape The Outdoors, 50 Knobs), Picking Flowers (have Grampy craft a Lotus), Rebirth (be reborn at a planted Lotus) and Feed the Birds (give a Caw Bread). A further badge comes from the Tower Heroes x DOORS event story quest, worth 100 Knobs.
For the complete list of badges, see the DOORS achievements guide.
Common mistakes
- Running across grass with the Groundskeeper nearby. Moving off the grass stops him, but only after a brief window.
- Waiting for Hide. The wiki states Hide is not present in The Outdoors, so Surge has to be answered with a toolshed or roofed shelter.
- Looking at a Monument only through a window. That does not count as observing it.
- Walking through Snare tiles without light, then being unable to equip anything when Rush or Screech arrives.
For other areas, see DOORS entities by floor and the Outdoors floor page.
FAQ
How do you get to The Outdoors in DOORS?
Reach Hotel door 90 or 99 (The Greenhouse), cut the vines with Shears or a Multitool and use a Skeleton Key on the Skull Lock. It does not work with active modifiers. Since April 1, 2026, entering from the Lobby needs the Touched Grass achievement.
What does the Groundskeeper do in DOORS?
He tends the area and attacks players who stand on the grass, with scythe hits of 35 and 60 damage and an instant-death stomp. Stepping off the grass makes him stop, and he cannot hit players in toolsheds.
How do you beat Bramble in the Hedge Maze?
Stop moving while Bramble's lantern is on, since it only chases movement it sees. Hide in a toolshed or break line of sight, and remember it cannot see you over hedges. Pull the lever beside each guillotine to cut the three vines and open the exit.
How do you survive Surge in DOORS?
Take cover when the sky turns lime from one or two lightning strikes. Toolsheds, cabins, large caves and unlocked crypts all count. Uncovered players take 40 damage per tick, and Surge stops being dangerous after about 10 seconds.
What is the Lotus in DOORS?
A placeable item that rebirths you at the floor and door where you planted it. Grampy creates one when given eight Lotus Petals, and it cannot be bought with Gold or Knobs.
Sources
Entity, item, floor and achievement data comes from the DOORS Fandom wiki (doors-game.fandom.com), as stored in the site database on 2026-10-25.

