Crow Charmer

Health
100
Special (R)
Spatial Transference
Cooldown 18s, skipped if certain attacks land
Awakening (G)
Bird Strike
One attack (base-only)
Versions
V1.74
finished V1.75
Base moveset
- Fly HighCOSMETIC/PASSIVE
The axe's uppercuts send targets nearly twice as high, but your M1s cannot hit airborne ragdolled enemies and the 4th neutral M1 windup is 0.16s slower.
EffectUppercuts send the target higher, but the regular 4th M1 is slower and no M1s can hit airborne ragdollsBlockableInterruptibleCan't hit ragdolled targetsMelee - FlockPASSIVE
A front dash in the air makes you hop forward instead of swinging, kicking a target up and meeting them 10 studs higher; the hop still happens if blocked.
EffectGrants an aerial variant to the front dash, dealing 5 damage but putting it on a 10s cooldownBlockableInterruptibleCan't hit ragdolled targetsMelee - BoundingPASSIVE
Using Flock near a ragdolled target while both are airborne makes you push off them about 5 studs higher, briefly suspending the target before it falls.
EffectLaunches the user upwards by using Flock near ragdolled enemies, dealing 3 damage and putting it on a 2s cooldownInterruptibleHits ragdolled targetsMelee - Spatial TransferenceSPECIAL
Your younger sibling appears with a white sheet and transfers you 20 studs in your walking direction; standing still lifts you 15 studs. It can feint most abilities.
DamageNoneCooldown18s, skipped if certain attacks landAwakening costNoneInterruptible - Impetus UpdraftMove 1
Swings the battle axe vertically upward, launching whoever it hits into the air; missing the swing leaves major endlag.
Damage11Cooldown16sBlockableInterruptibleHits ragdolled targetsMelee - Impetus UpdraftUSE TWICE VARIANT
Pressing the move twice before it lands adds two extra swings that toss the opponent away instead of up; the target can ragdoll cancel during them.
Damage3 per extra swing, totaling 17Cooldown16sBlockableInterruptibleHits ragdolled targetsMelee - Air UpdraftAIR VARIANT · Impetus Updraft
Used above jump height, you hang in midair and perform a long sweep that launches enemies up and away.
Damage14Cooldown16sBlockableInterruptibleHits ragdolled targetsNo lock-onMelee - CirclingMove 2
After a short windup, two spinning axe swings; the second launches targets far away. If a swing is blocked, you stay in place.
Damage6 for first swing, 8 for secondCooldown18sBlockableInterruptibleHits ragdolled targetsMelee - CirclingHOLD VARIANT
Holding the input charges two stages: about 0.3s makes the second swing unblockable (yellow glow), about 0.8s makes both unblockable (red glow); the unblockable second swing sends enemies much higher.
Damage6 for first swing, 8 for secondCooldown18sUnblockableInterruptibleHits ragdolled targetsMelee - Dive BombAIR VARIANT · Circling
From 10+ studs up, you spin the axe to grab enemies and rise about 20 studs, then slam down, bouncing the target; slam damage grows with airtime, up to 3x.
Damage6 for grab, 4 for slam (+4 for height, up to +8)Cooldown18sBlockableInterruptibleHits ragdolled targetsMelee - MurmurateMove 3
Throws the axe spinning around you like a disk and back while you steer it; enemies in its path are launched upward and can be hit again for less damage.
Damage9 on first hit, 5 if hit againCooldown16sBlockableInterruptibleHits ragdolled targetsNo EvasiveMelee - Free FallHIGH AIR VARIANT · Murmurate
Used from at least 27.5 studs up, you halt your fall for a heavy overhead smash that sends the enemy to the ground to bounce back up.
Damage12Cooldown16sUnblockableInterruptibleHits ragdolled targetsMelee - Bird ControlDIRECTION: NONE VARIANT
Calls a crow; standing still or strafing, you hang on and glide for 2.5 seconds. The flight can be cancelled with an M1, a move or the special.
Cooldown18s, none if feintedInterruptible - Bird ControlDIRECTION: FORWARD VARIANT
Walking forward while aiming at a target within 35 studs sends the crow to crash into them and lift them off the ground; it vanishes if you are ragdolled.
Damage6Cooldown18s360° blockableInterruptibleCan't hit ragdolled targetsProjectile - Bird ControlDIRECTION: BACKWARD VARIANT
Walking backward makes the crow slam the target into the ground with a longer ragdoll; it keeps its targeting but does not reset Spatial Transference's cooldown.
Damage8Cooldown18s360° blockableInterruptibleHits ragdolled targetsProjectile
Bird Strike · Awakening
- Bird StrikeAWAKENING ATTACK
You see through a crow and steer it while vulnerable; M1 or Awakening makes it take a binding vow and explode on impact. Guiding drains 5% Awakening per second.
Damage75 for AoEHealing25 HP on hitAwakening refund40% on miss, 25% on hitUnblockableUninterruptibleHits ragdolled targetsExplosion - Bird StrikeAWAKENING ATTACK
If the black bird hits an enemy directly after its binding vow, it crashes into them and explodes along with the target; nearby players take no damage.
Damage5 on impact, 115 for explosionHealing25 HP on hitUnblockableUninterruptibleHits ragdolled targetsSwarm
Finishers
Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.
- Impetus UpdraftUSE TWICE VARIANT
Finisher version: after the third swing, the axe tears the target apart limb by limb, then tosses the torso away.
Damage12, 3 per extra hit, none for tossCooldown16sBlockableInterruptibleHits ragdolled targetsMelee - Air UpdraftAIR VARIANT · Impetus Updraft
Finisher version: a clean slice through the throat beheads the target as the body is launched away.
DamageInsta-killCooldown16sBlockableInterruptibleHits ragdolled targetsMelee - CirclingMove 2
Finisher version: the second swing breaks the target apart, sending the upper body flying without legs.
DamageInsta-killCooldown18sInterruptibleHits ragdolled targetsMelee - Bird ControlDIRECTION: BACKWARD VARIANT
Finisher version: the crow puts all its weight into crushing the target until both explode into blood and feathers.
DamageInsta-killCooldown18s360° blockableInterruptibleHits ragdolled targetsProjectile
Pros and cons
Pros
- Base moveset with low endlag and combo paths that cannot be punished.
- Bird Control's flight lets you cross long gaps or stay in the air for a good while.
- Flock and Bird Control are safe pokes in neutral, and Bird Control can double as a counter because it is hard to interrupt.
- Murmurate starts combos well thanks to its range and block safety, and can start an air combo when feinted with the special.
- Spatial Transference reduces the risk of your moves, adds mobility and opens combo routes.
Cons
- Cannot air combo without the right positioning from the special.
- Bird Control's flight rarely catches runners, and its other variants only make the enemy block for a moment.
- Circling can be interrupted during its held windup or after a block, and Murmurate leaves you open apart from the spinning axe.
About Crow Charmer
Mei Mei and her brother Ui Ui from Jujutsu Kaisen inspire Crow Charmer, a base-only axe fighter that went from an Early Access gamepass in V1.74 to a free pick in V1.75. It has 100 HP, and most of the kit is about height. Impetus Updraft (11 damage, 16s cooldown) launches the target, the passive Fly High sends uppercut victims almost twice as high, and the air dash Flock hops you up to meet them 10 studs higher. Murmurate (9 damage on the first hit) starts combos from range and stays safe on block.
Spatial Transference is the glue. Your sibling moves you 20 studs in your walking direction, or lifts you 15 studs if you stand still, on an 18-second cooldown, and it can feint most abilities. Bird Control (18s) gives 2.5 seconds of glide, or sends a crow into a target for 6 damage walking forward and 8 walking backward. The awakening Bird Strike explodes for 75 in an area, or for 115 if the bird hits an enemy directly, but guiding the bird drains 5% Awakening per second.
The wiki lists three cons: you cannot air combo without the right positioning from the special; Bird Control's flight rarely catches runners and its other variants only make the enemy block for a moment; and Circling can be interrupted during its held windup or after a block, while Murmurate leaves you open apart from the spinning axe.
More base-only characters
Jujutsu Shenanigans guides
Frequently asked questions
How do you unlock Crow Charmer in Jujutsu Shenanigans?
Free for every player since V1.75; in V1.74 it was exclusive to the Early Access gamepass.
What is Crow Charmer's awakening?
Bird Strike. Crow Charmer is a base-only character: awakening performs one special attack instead of giving a new moveset.
How much health does Crow Charmer have?
The wiki lists 100 HP. Most characters have 100; lower health usually comes with stronger tools.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.






