Star Rage

Health
100
Special (R)
Mass Buildup
Cooldown 16s
Awakening (G)
Unrestricted Density
One attack (base-only)
Versions
V1.56
Base moveset
- GarudaCOSMETIC
Cosmetic: a serpentine shikigami named Garuda floats around you and assists in Garuda Rebound and Garuda Stab.
EffectGrants a shikigami cosmetic that orbits around the user - Mass BuildupSPECIAL
Hold it to turn cursed energy into a mass bar; pressing it during a move's windup with enough charge triggers a stronger variant. Rising Rage can be charged twice.
Cooldown16sAwakening costUp to 21% - Garuda ReboundMove 1
Kicks Garuda forward with slight auto-aim as a ball-shaped tool that hits the torso and floats back; holding the move slows its return.
Damage5Cooldown14s360° blockableInterruptibleHits ragdolled targetsProjectile - Garuda ReboundUSE TWICE VARIANT
Press again as Garuda returns to punch it out a second time, pulling the target toward you; an enemy's perfect block sends it back, and you can parry it again.
Damage7, 12.5 to the user if parriedCooldown20sPerfect-blockableInterruptibleHits ragdolled targetsProjectile - Garuda ReboundSPECIAL VARIANT
Pressing the special while Garuda returns spends all stored mass on a powerful kick; it ricochets off walls and fallen targets, gives no awakening, and can be parried back.
Damage24Cooldown20sMass cost100%Perfect-blockableInterruptibleHits ragdolled targetsNo EvasiveProjectileExplosion - Rising RageMove 2
A sweep followed by an upward kick that launches the target; only the second kick can bypass ragdoll.
Damage14, 7 per hitCooldown15sBlockableInterruptibleSemi-ragdollMelee - Rising RageSPECIAL VARIANT
Pressing the special before the second kick adds a third kick to the head that causes a concussion (red outline, blurred vision, ringing); the second kick gives no awakening.
Damage16, 7 for 1st hit, 4 for 2nd, 5 for lastCooldown15sMass cost30%BlockableInterruptibleSemi-ragdollMelee - Rising RageSPECIAL VARIANT
A second special press before the third kick knocks the target backward instead and sets up a fourth, unblockable and uncounterable knee kick that cannot kill.
Damage24, 7 for 1st hit, 4 for 2nd, 8 for 3rd, 5 for lastCooldown15sMass cost30%, totaling 60%Semi-blockableInterruptibleSemi-ragdollNo EvasiveMeleeExplosion - Mass BreakerMove 3
Charges a fist with cursed energy and lunges forward for a bone-breaking blow; it can be used in the air for 360° aim.
Damage15Cooldown15sUnblockableInterruptibleCan't hit ragdolled targetsNo EvasiveMelee - Mass BreakerSPECIAL VARIANT
Pressing the special during the windup ends the lunge with an uncounterable ground smash that launches nearby targets away depending on the angle.
Damage12Cooldown15sMass cost30%UnblockableInterruptibleHits ragdolled targetsExplosion - Garuda StabMove 4
Stabs forward holding Garuda as a tool; a hit is followed by an axe kick that knocks the target away. Cancelling it with Garuda Rebound's variant still starts the cooldown.
Damage14, 7 per hitCooldown14sUnblockableInterruptibleCan't hit ragdolled targetsMelee - Garuda StabSPECIAL VARIANT
Pressing the special during the windup throws Garuda to grab an enemy and pull them in, then whips them twice, bouncing and grounding them.
Damage21, 7 for first hit, 6 for 2nd, 8 for lastCooldown20sMass cost50%UnblockableInterruptibleSemi-ragdollMelee
Unrestricted Density · Awakening
- Unrestricted DensityAWAKENING ATTACK
Death awakening: after dying, you latch onto a target, then hold the special to become a black hole that pulls in and damages everything nearby, less with distance.
Damage500/s, falls off with distanceUnblockableInterruptibleHits ragdolled targetsMeleeDomain
Finishers
Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.
- Garuda ReboundUSE TWICE VARIANT
Finisher version of the second hit: the impact ripples through the target's body and bursts it into parts, killing instantly.
DamageInsta-killCooldown20sPerfect-blockableInterruptibleHits ragdolled targetsProjectile - Garuda ReboundSPECIAL VARIANT
Finisher version of the mass-charged kick: Garuda's weight blasts a weaker target into a pile of blood on contact, killing instantly.
DamageInsta-killCooldown20sPerfect-blockableInterruptibleHits ragdolled targetsProjectileExplosion - Mass BreakerMove 3
Finisher version: the amplified blow overwhelms the target and launches it farther than normal, killing instantly.
DamageInsta-killCooldown15sUnblockableInterruptibleCan't hit ragdolled targetsMelee
Pros and cons
Pros
- Versatile ranged moveset with constant, quick pressure, strong neutral control and evasive bait.
- The awakening move is an area attack that can kill in one hit.
- Holding Garuda Rebound delays Garuda's return, allowing mixups and cancelling Rising Rage or Mass Breaker after the hitbox appears to use them twice in one combo.
Cons
- It has no full awakening: the attack needs your body intact after death, can be avoided if you are countered, and still spends your full awakening if the grab misses.
- Many moves have notable endlag or long telegraphed windups that give the target room to punish.
- Garuda Rebound can be countered or parried, which sets you up for combos.
- Most moves cannot bypass ragdoll, apart from Garuda Rebound, the Garuda Stab variant and the Mass Breaker variant.
About Star Rage
Yuki Tsukumo's mass-adding technique gives Star Rage its name, and this base-only character plays as a ranged, pressure-heavy fighter. It has been free since its public release in V1.56, with 100 HP.
The special, Mass Buildup (16 second cooldown), is the key: hold it to fill a mass bar, then press it during a move's windup to trigger a stronger variant. Garuda Rebound starts small, 5 damage on a 14 second cooldown, but the mass version spends 100% of the bar for a 24 damage kick that ricochets off walls. Rising Rage (14 damage, 15 seconds) can be charged twice and reaches 24 with 60% mass, and Garuda Stab goes from 14 to 21 with 50%. Mass Breaker (15 damage) can end in an uncounterable ground smash. Holding Garuda Rebound also delays Garuda's return, which opens mixups.
The awakening, Unrestricted Density, only triggers after you die: you latch onto a target and become a black hole dealing 500 damage per second, less with distance. The wiki notes it needs your body intact, a counter avoids it, and a missed grab still burns the whole bar. Long telegraphed windups and little ragdoll bypass are the other listed cons.
Where it sits in our tier list
More base-only characters
Jujutsu Shenanigans guides
Frequently asked questions
How do you unlock Star Rage in Jujutsu Shenanigans?
Free for every player; released to the public in V1.56.
What is Star Rage's awakening?
Unrestricted Density. Star Rage is a base-only character: awakening performs one special attack instead of giving a new moveset.
How much health does Star Rage have?
The wiki lists 100 HP. Most characters have 100; lower health usually comes with stronger tools.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.






