Sky Assassin

Health
100
Special (R)
Sky Veil
Cooldown 8s
Awakening (G)
Temper
One attack (base-only)
Versions
V1.82
finished V1.83
Base moveset
- Sky ManipulationCOSMETIC/PASSIVE
You hover above the ground instead of walking, uppercuts knock back farther, and M1s chain in the air, including a heavy downslam against airborne enemies.
EffectIncreases uppercut knockback and allows M1s to combo midair - TemperPASSIVE
Dealing damage fills a Temper bar (about 71.5 damage) that drains if you stop hitting; when full, the Awakening button starts a 15-second empowered state.
EffectBuilds up temper, which requires ~71.5 damage to enter an empowered state lasting for 15 secondsInterruptible - Sky VeilSPECIAL
You spin behind a distortion and turn invisible for 2 seconds; you can only walk, faster than usual, and can cancel early with the special or a skill.
Cooldown8s - Blind RageMove 1
A quick unblockable grab: you fly 125 studs carrying the target, then throw them. If they evade out above 25 studs of altitude, they counter with an air combo.
Damage5 for grab, 4 for tossCooldown15sUnblockableInterruptibleCan't hit ragdolled targetsMelee - Blind RageVARIANT
In Temper, two blockable swings come before the grab and can redirect projectiles; the grab gains extra flight time after a crash into a surface.
Damage3 per punch, 5 for grab, 4 for tossCooldown15sSemi-blockableInterruptibleCan't hit ragdolled targetsMelee - Sky DistortionMove 2
You spin while gripping the air in front of you, launching enemies you walk into and redirecting deflectable projectiles; used airborne, it dashes you 20 studs forward.
Damage10Cooldown12sBlockableInterruptibleCan't hit ragdolled targetsMelee - Sky DistortionVARIANT
In Temper, the distortion shoots forward after the spin as a fast projectile, then springs back and pulls hit enemies to you; it can carry debris for extra damage.
Damage5 for distortion, +5 with debrisCooldown12sSemi-blockableInterruptiblePartly hits ragdolled targetsMeleeProjectile - TurbulenceMove 3
You lift the ground like a sheet and send a 60-stud wave that throws enemies toward you; it is unblockable for its first 18 studs and follows your aim.
Damage10Cooldown15sSemi-blockableInterruptibleHits ragdolled targetsSwarm - TurbulenceAIR VARIANT
In the air, you kick upward and gain free movement to aim a distortion that deals explosion damage and bounces whatever it hits.
Damage14, 5 for kick, 9 for distortionCooldown15sSemi-blockableInterruptibleSemi-ragdollMeleeExplosion - TurbulenceHIGH AIR VARIANT
From 25 studs or higher, the kick is stronger and launches the enemy upward, but no distortion follows it.
Damage8Cooldown15sBlockableInterruptibleHits ragdolled targetsMelee - TurbulenceSPECIAL VARIANT / MELEE COUNTER
Used while invisible from Sky Veil, it cancels the invisibility and leaves you upside down; a melee hit within 0.6s makes you send a distortion that throws the attacker.
Damage12Cooldown15sCounter window0.6sInterruptibleExplosion - Thin Ice BreakerMove 4
You strike the sky with both hands, shattering it like thin ice into a shockwave that bypasses ragdoll; you hover to airborne ragdolled targets so the grab lands.
Damage14, 7 on contact, 7 for shatterCooldown15sUnblockableInterruptibleSemi-ragdollMelee - Thin Ice BreakerVARIANT
In Temper, the extension technique is boosted, greatly enlarging the attack and therefore its range.
Damage14, 7 on contact, 7 for shatterCooldown15sUnblockableInterruptibleSemi-ragdollMelee
Temper · Awakening
- TemperAWAKENING ATTACK
Needs a full Temper bar: you fly up, strike a giant distortion and release a shockwave over a 50-stud radius, which ends the Temper state.
Damage80Healing25 HPUnblockableUninterruptibleHits ragdolled targetsNo EvasiveFull i-framesSwarmExplosion
Finishers
Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.
- Blind RageMove 1
Finisher: you grab the opponent horizontally, rip them in two and toss the pieces away.
Damage8 for split, 20 for tossCooldown15sInterruptibleMelee - TurbulenceAIR VARIANT
Finisher: the distortion splatters the target entirely, leaving only a puddle of blood. Insta-kill.
DamageInsta-killCooldown15sSemi-blockableInterruptibleHits ragdolled targets - Thin Ice BreakerMove 4
Finisher: an intensified surface strike with inverted colours and a shouted Japanese incantation that launches the opponent even farther. Insta-kill.
DamageInsta-killCooldown15sUnblockableInterruptibleHits ragdolled targetsMelee - TemperAWAKENING ATTACK
Finisher: the huge thin ice breaker crushes everything on the surface and splits enemies into pieces. Insta-kill, heals 25 HP.
DamageInsta-killHealing25 HPUnblockableUninterruptibleHits ragdolled targetsNo EvasiveSwarm
Pros and cons
Pros
- Cooldowns are low across the board.
- Comboing in the air lets you dodge the punish that follows an opponent's evasive and avoid their M1s.
- It has solid combo starters, especially while in Temper.
- Temper heals whether or not it lands and fits into several combos.
Cons
- Outside Temper it struggles against passive players because it has no safe block breaker.
- Air combos are risky: you take heavy damage if the opponent evades.
- Activating Temper can be interrupted, and the bar drains by itself if you stop dealing damage.
- In Temper, the first two swings of Blind Rage often make you miss the grab, leaving you open to a punish.
- Temper Thin Ice Breaker is easy to avoid unless it is properly comboed into.
About Sky Assassin
Takako Uro, the Heian-era assassin brought back for the Culling Game, becomes Sky Assassin, a base-only character with no awakening moveset. It is free: it appeared as an Early Access character in V1.82 and went public in V1.83. Health is the usual 100.
The passive Sky Manipulation makes you hover instead of walk, strengthens uppercut knockback and lets M1s chain in the air. The starters are cheap and short: Sky Distortion deals 10 on a 12 second cooldown, while Turbulence (10 damage, a 60 stud wave, 15 seconds) and Thin Ice Breaker (14 damage, 15 seconds) fill out the set. Sky Veil gives 2 seconds of invisibility on an 8-second cooldown, during which you can only walk, faster than usual.
The real engine is Temper. Dealing about 71.5 damage fills the bar, and then the Awakening button starts a 15 second empowered state in which Blind Rage, Sky Distortion and Thin Ice Breaker gain stronger variants. The Temper strike itself does 80 damage in a 50 stud radius and heals 25 HP. The wiki's complaints are concrete: without Temper there is no safe block breaker, air combos cost you heavily if the opponent evades, and the bar drains when you stop hitting.
Where it sits in our tier list
More base-only characters
Jujutsu Shenanigans guides
Frequently asked questions
How do you unlock Sky Assassin in Jujutsu Shenanigans?
Free for everyone. It arrived as an Early Access character in V1.82 and was released to the public in V1.83.
What is Sky Assassin's awakening?
Temper. Sky Assassin is a base-only character: awakening performs one special attack instead of giving a new moveset.
How much health does Sky Assassin have?
The wiki lists 100 HP. Most characters have 100; lower health usually comes with stronger tools.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.






