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Sky Assassin

Based on Takako Uro (Jujutsu Kaisen). Free for everyone. It arrived as an Early Access character in V1.82 and was released to the public in V1.83.
Base-only100 HPTemperAdded V1.82
Sky Assassin in Jujutsu Shenanigans

Health

100

Special (R)

Sky Veil

Cooldown 8s

Awakening (G)

Temper

One attack (base-only)

Versions

V1.82

finished V1.83

Base moveset

  • Sky ManipulationCOSMETIC/PASSIVE

    You hover above the ground instead of walking, uppercuts knock back farther, and M1s chain in the air, including a heavy downslam against airborne enemies.

    EffectIncreases uppercut knockback and allows M1s to combo midair
  • TemperPASSIVE

    Dealing damage fills a Temper bar (about 71.5 damage) that drains if you stop hitting; when full, the Awakening button starts a 15-second empowered state.

    EffectBuilds up temper, which requires ~71.5 damage to enter an empowered state lasting for 15 seconds
    Interruptible
  • Sky VeilSPECIAL

    You spin behind a distortion and turn invisible for 2 seconds; you can only walk, faster than usual, and can cancel early with the special or a skill.

    Cooldown8s
  • Blind RageMove 1

    A quick unblockable grab: you fly 125 studs carrying the target, then throw them. If they evade out above 25 studs of altitude, they counter with an air combo.

    Damage5 for grab, 4 for tossCooldown15s
    UnblockableInterruptibleCan't hit ragdolled targetsMelee
  • Blind RageVARIANT

    In Temper, two blockable swings come before the grab and can redirect projectiles; the grab gains extra flight time after a crash into a surface.

    Damage3 per punch, 5 for grab, 4 for tossCooldown15s
    Semi-blockableInterruptibleCan't hit ragdolled targetsMelee
  • Sky DistortionMove 2

    You spin while gripping the air in front of you, launching enemies you walk into and redirecting deflectable projectiles; used airborne, it dashes you 20 studs forward.

    Damage10Cooldown12s
    BlockableInterruptibleCan't hit ragdolled targetsMelee
  • Sky DistortionVARIANT

    In Temper, the distortion shoots forward after the spin as a fast projectile, then springs back and pulls hit enemies to you; it can carry debris for extra damage.

    Damage5 for distortion, +5 with debrisCooldown12s
    Semi-blockableInterruptiblePartly hits ragdolled targetsMeleeProjectile
  • TurbulenceMove 3

    You lift the ground like a sheet and send a 60-stud wave that throws enemies toward you; it is unblockable for its first 18 studs and follows your aim.

    Damage10Cooldown15s
    Semi-blockableInterruptibleHits ragdolled targetsSwarm
  • TurbulenceAIR VARIANT

    In the air, you kick upward and gain free movement to aim a distortion that deals explosion damage and bounces whatever it hits.

    Damage14, 5 for kick, 9 for distortionCooldown15s
    Semi-blockableInterruptibleSemi-ragdollMeleeExplosion
  • TurbulenceHIGH AIR VARIANT

    From 25 studs or higher, the kick is stronger and launches the enemy upward, but no distortion follows it.

    Damage8Cooldown15s
    BlockableInterruptibleHits ragdolled targetsMelee
  • TurbulenceSPECIAL VARIANT / MELEE COUNTER

    Used while invisible from Sky Veil, it cancels the invisibility and leaves you upside down; a melee hit within 0.6s makes you send a distortion that throws the attacker.

    Damage12Cooldown15sCounter window0.6s
    InterruptibleExplosion
  • Thin Ice BreakerMove 4

    You strike the sky with both hands, shattering it like thin ice into a shockwave that bypasses ragdoll; you hover to airborne ragdolled targets so the grab lands.

    Damage14, 7 on contact, 7 for shatterCooldown15s
    UnblockableInterruptibleSemi-ragdollMelee
  • Thin Ice BreakerVARIANT

    In Temper, the extension technique is boosted, greatly enlarging the attack and therefore its range.

    Damage14, 7 on contact, 7 for shatterCooldown15s
    UnblockableInterruptibleSemi-ragdollMelee

Temper · Awakening

  • TemperAWAKENING ATTACK

    Needs a full Temper bar: you fly up, strike a giant distortion and release a shockwave over a 50-stud radius, which ends the Temper state.

    Damage80Healing25 HP
    UnblockableUninterruptibleHits ragdolled targetsNo EvasiveFull i-framesSwarmExplosion

Finishers

Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.

  • Blind RageMove 1

    Finisher: you grab the opponent horizontally, rip them in two and toss the pieces away.

    Damage8 for split, 20 for tossCooldown15s
    InterruptibleMelee
  • TurbulenceAIR VARIANT

    Finisher: the distortion splatters the target entirely, leaving only a puddle of blood. Insta-kill.

    DamageInsta-killCooldown15s
    Semi-blockableInterruptibleHits ragdolled targets
  • Thin Ice BreakerMove 4

    Finisher: an intensified surface strike with inverted colours and a shouted Japanese incantation that launches the opponent even farther. Insta-kill.

    DamageInsta-killCooldown15s
    UnblockableInterruptibleHits ragdolled targetsMelee
  • TemperAWAKENING ATTACK

    Finisher: the huge thin ice breaker crushes everything on the surface and splits enemies into pieces. Insta-kill, heals 25 HP.

    DamageInsta-killHealing25 HP
    UnblockableUninterruptibleHits ragdolled targetsNo EvasiveSwarm

Pros and cons

Pros

  • Cooldowns are low across the board.
  • Comboing in the air lets you dodge the punish that follows an opponent's evasive and avoid their M1s.
  • It has solid combo starters, especially while in Temper.
  • Temper heals whether or not it lands and fits into several combos.

Cons

  • Outside Temper it struggles against passive players because it has no safe block breaker.
  • Air combos are risky: you take heavy damage if the opponent evades.
  • Activating Temper can be interrupted, and the bar drains by itself if you stop dealing damage.
  • In Temper, the first two swings of Blind Rage often make you miss the grab, leaving you open to a punish.
  • Temper Thin Ice Breaker is easy to avoid unless it is properly comboed into.

About Sky Assassin

Takako Uro, the Heian-era assassin brought back for the Culling Game, becomes Sky Assassin, a base-only character with no awakening moveset. It is free: it appeared as an Early Access character in V1.82 and went public in V1.83. Health is the usual 100.

The passive Sky Manipulation makes you hover instead of walk, strengthens uppercut knockback and lets M1s chain in the air. The starters are cheap and short: Sky Distortion deals 10 on a 12 second cooldown, while Turbulence (10 damage, a 60 stud wave, 15 seconds) and Thin Ice Breaker (14 damage, 15 seconds) fill out the set. Sky Veil gives 2 seconds of invisibility on an 8-second cooldown, during which you can only walk, faster than usual.

The real engine is Temper. Dealing about 71.5 damage fills the bar, and then the Awakening button starts a 15 second empowered state in which Blind Rage, Sky Distortion and Thin Ice Breaker gain stronger variants. The Temper strike itself does 80 damage in a 50 stud radius and heals 25 HP. The wiki's complaints are concrete: without Temper there is no safe block breaker, air combos cost you heavily if the opponent evades, and the bar drains when you stop hitting.

Where it sits in our tier list

ABase moves 1–4 add up to 34 damage over 42 s of cooldown (0.81 damage per cooldown second, with 100 HP). How the tier list works →

More base-only characters

Jujutsu Shenanigans guides

All Jujutsu Shenanigans guides →

Frequently asked questions

How do you unlock Sky Assassin in Jujutsu Shenanigans?

Free for everyone. It arrived as an Early Access character in V1.82 and was released to the public in V1.83.

What is Sky Assassin's awakening?

Temper. Sky Assassin is a base-only character: awakening performs one special attack instead of giving a new moveset.

How much health does Sky Assassin have?

The wiki lists 100 HP. Most characters have 100; lower health usually comes with stronger tools.

Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.