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Fisch Stats Explained: Luck, Lure Speed, Control and Resilience

By RBLXGUIDEWednesday, November 4, 20269 min read

Quick Summary

What every Fisch stat does, with the wiki's formulas for Lure Speed, Control and Progress Speed, luck sources, enchant values and real rod numbers side by side.

Every rod and bait in Fisch is a bundle of stats, and the numbers decide how fast a fish bites, which rarity you catch and how hard the reeling minigame feels. The wiki lists seven stats that matter: Lure Speed, Luck, Control, Resilience, Max Kg, Disturbance and Progress Speed, plus Durability for lava and brine fishing. This guide explains what each one does, the formula behind it where the wiki gives one, and the thresholds players use to call a value low or high.

Rod and bait numbers on this page come from the Fisch wiki and our own rod database. To compare complete rods once you understand the stats, use the best rods ranking.

The stats at a glance

StatWhat it changesCap or formulaWhat counts as high
Lure SpeedHow fast a fish bitesWait = base x (1 - Lure Speed / 100), capped at 100%Above 75%
LuckChance of higher-rarity fishBonuses add togetherAbove 145%
ControlSize of the white control barBar size = 30% + Control x 100%, capped at 0.70.25 or more
ResilienceHow often and how far the fish icon movesHigher is calmerNo official bands
Max KgHeaviest fish the rod can catchCompared to the fish's minimum weightDepends on area
Progress SpeedHow quickly the catch bar fillsMinimum time = 1.2 s + 6.8 s / (1 + Progress Speed)Positive values
DisturbanceChance of spawning a hunt bossAdds risk per catchRod and enchant dependent

Lure Speed

Lure Speed controls the wait between casting and the exclamation mark that tells you a fish hooked. The wiki gives the formula as base time x (1 - Lure Speed / 100), so every 1% of Lure Speed removes 1% of the base wait. The cap is 100% after all buffs and penalties, and anything beyond that does nothing. At exactly 100%, the rod hooks a fish the moment the bobber touches the water, which players call an instant catch.

The wiki's rough bands: under 35% is low, 35 to 55% is medium, 55 to 75% is decent and above 75% is high. Clicking the Shake buttons while you wait also removes some lure time.

Enchantments are the main way to move this stat. These are the values listed on the wiki:

EnchantLure Speed
Hasty+55%
Swift Might (Sovereign)+50%
Merry (Festive)+35%
Insight, Swift, Immortal Might+30%
Storming+25%, +50% in rain, +75% in storms
Divine+25%
Breezed+20%, +40% in windy weather
Quality+20%
Lucky, Mystical+15%
Greed (Twisted)-30%

Two places slow you down: the Nectar Den multiplies Lure Speed by about 0.7, and the Brine Pool halves it during a Brine Storm. The enchanting guide and the enchants list show which of these your rod can roll.

Luck

Luck changes the odds between rarities. The wiki orders them from Trash up through Common, Uncommon, Unusual, Rare, Legendary, Mythical, Exotic and Secret, then Limited, Relic, Gemstone, Fragment and Apex. More Luck shifts catches toward the right of that list. Divine Secret, Seed and Special fish ignore Luck entirely, and base odds still differ per fish, so a Common fish stays easier to catch than a Trash one at the same Luck.

Luck adds up. A rod with 150% Luck and a +25% boost has 175%, not a multiple of the two. The wiki's bands: under 50% is low, 50 to 85% medium, 85 to 145% decent and above 145% high.

There are two kinds:

  • Universal Luck applies to every fish that Luck can affect. This is what rods, enchants and server events show.
  • Preferred Luck exists only on baits. Each bait has a preferred fish, and more Preferred Luck makes that fish likelier. Check the baits list for which bait pairs with which fish.

Sources of extra Luck listed on the wiki:

SourceLuck effect
Rainbow weatherx8
Sovereign Reckoningx8
Aurora Borealisx7
Sovereign Stormx4
Sovereign Surgex2
Luck potionsx1.5, x1.75, x2 by tier
Merlin's boost+25%
Krampus Rod passive, Fungal Rod passive+50% each
Mini eventsx1.1 to x2.0

If you want to trigger the weather yourself, the totems guide lists the totems that start Aurora Borealis and Rainbow.

Control

Control sets how big the white bar is while you reel. The wiki defines 0 Control as a bar that is 30% of full size, with every +0.01 adding 1% of bar. So bar size = 30% + Control x 100%. A 0.25 Control rod, like the Cerulean Fang Rod, gets a 55% bar. The cap is 0.7, which gives a full-size bar. Extra Control beyond that does nothing unless the fish shrinks your bar.

Bands: under 0.08 is low, 0.08 to 0.15 medium, 0.15 to 0.25 decent, and 0.25 or more high. A bar of 0 size appears at -0.3 Control, which is why a stack of penalties can make a fish nearly impossible.

Enchants on the wiki: Steady +0.05, Unbreakable +0.1, Controlled +0.15 and Herculean +0.2 raise it; Wobbly -0.05, Tryhard -0.1 and Fractured -0.1 lower it.

Resilience

Resilience is about the fish, not your bar. A higher number makes the fish icon move less often and more slowly; a lower one makes it dart around. The wiki says high-rarity fish usually have low Resilience, such as the Megalodon or Colossal Squid, though plenty break that pattern.

The wiki's description of the minigame: every frame the game rolls a random wait between 2x and 5.1x your Resilience (in seconds) and starts a new movement when that wait is longer than the time since the last one. Each movement lasts between 1.3x and 3.5x Resilience. A stab effect from a rod, enchant or bait, such as Chaotic, Piercing or the Trident Rod, can cancel a movement. In practice, Resilience is the stat that makes a long fight calm or chaotic.

Max Kg

Max Kg is a gate, not a slider. The wiki gives three rules:

  1. 1If your rod's Max Kg is lower than a fish's minimum base weight, the rod cannot catch it.
  2. 2If it is equal or higher, you can catch the fish at any weight, including above your Max Kg.
  3. 3If it is lower than every fish in the area, the catch is cancelled with the message "This rod can't catch any fish in this area!"

The Training Rod, for example, has a Max Kg of 9, so it fails in most places. Late rods such as the Destiny Rod list 177,777, and the Tryhard Rod has an enormous limit.

Progress Speed

Progress Speed sets how quickly the catch bar fills while the fish sits inside your control bar. The wiki's minimum catch time is 1.2 s (the start animation) plus 6.8 s divided by (1 + Progress Speed). The stat appears under the progress bar in the minigame.

Progress SpeedExample from the wikiMinimum time
+100%Emoji fish4.6 s
+50%Nico5.7 s
0%Him8 s
-30%Flying Fish10.9 s
-50%Ringle14.8 s
-70%Whale Shark23.9 s
-90%Blue Whale69.2 s
-95%Crowned Anglerfish137.2 s
-98%Corrupted Megalodon341.2 s
-99%Colossus Reef Titan681.2 s
-100%SingularityNever fills

Below -100%, the bar actually drains while the fish is inside your control bar. Rod bonuses help here: the Cerulean Fang Rod lists +15 Progress Speed and the Tryhard Rod +300.

Disturbance and Durability

Disturbance controls hunt bosses. Each fish caught in a hunt's area adds 1 risk to that hunt, plus your Disturbance bonus. Fishing outside that area adds only 0.2. The wiki lists the Hunter (+2), Ferocious (+4) and Vicious (+1) enchants, the Obsidian-Bone (+1) and Thorn Cluster (+2) baits, and +10 inside a Toxic Boil. Rods such as the Relic Rod, Kings Rod and Cerulean Fang Rod give +2. The Hunt Fish guide covers what each hunt spawns.

Durability only matters for hazardous liquids. A rod that can fish in lava counts as 100, noxious fluid adds 50 more, and brine adds another 50. The Invincible enchant and Shell of Wrath set it to 200.

Reading a rod's stats

These rods come from our database, and they show why a single number never tells the whole story.

RodLure SpeedLuckControlResilienceMax Kg
Training Rod10%-70%0.220%9
Aurora Rod45%60%0.0616%6,000
Destiny Rod45%250%0.210%177,777
Heaven's Rod65%250%0.230%none listed
Cerulean Fang Rod75%190%0.2535%none listed
Flimsy Rod100%none listed-0.72-1%none listed

The Flimsy Rod shows the trade-off. Its 100% Lure Speed means an instant bite, but a Control of -0.72 leaves no usable bar. The Destiny Rod has the same Luck as Heaven's Rod but only 10% Resilience, so its fish are more erratic.

Common mistakes

  • Chasing Lure Speed past 100%. The wiki says anything beyond 100% has no effect.
  • Stacking Control past 0.7. The bar is already full size.
  • Expecting Luck to multiply. Rod, enchant and potion bonuses add together.
  • Forgetting Max Kg. A rod that is too light will cancel the catch in heavy-fish zones.

FAQ

What does Luck do in Fisch?

It raises the chance of catching higher-rarity fish. Bonuses add together, and Divine Secret, Seed and Special fish are not affected.

What is the max Lure Speed in Fisch?

100%. At that value the rod hooks a fish as soon as the bobber lands.

What does Control do in Fisch?

It sets the white bar size when reeling. 0 Control gives a 30% bar, and every +0.01 adds 1%, up to a full bar at 0.7.

What does Resilience do in Fisch?

It makes the fish icon move less often and less far. Higher Resilience means a calmer minigame.

Does Max Kg limit how big a fish I can catch?

Only the fish's minimum weight matters. If your Max Kg is below it, you cannot catch that fish; at or above it, the fish can be any size.

Key Takeaways

  • New Brainrots and features drop with each major update
  • Balance changes can shift which Brainrots are most valuable
  • New codes often release alongside updates
  • Check back after each update to stay ahead of the meta