
Revolver
Weapons in 99 Nights in the Forest
About
=== Use === The Revolver fires bullets that damage Entities. The revolver's cylinder can hold 6 bullets. Upon reloading, the revolver will use up Revolver Ammo to refill its cylinder. === Obtainment === The revolver has a chance of appearing in the Armory, is an option for the Pelt Trader's second trade and is given upon starting a game as the Ranger Class. Additionally, it can be found in Good Chests and Iron Chests. === Appearance === The revolver is a Smith & Wesson Model 12.
Quick Facts
- Category
- Weapons
- Obtained from
- The revolver has a chance of appearing in the Armory, is an option for the Pelt Trader's second trade and is given upon starting a game as the Ranger Class. Additionally, it can be found in Good Chests and Iron Chests.
Revolver — In-Depth Analysis
The Revolver is one of the most reliable ranged sidearms in 99 Nights in the Forest, dealing 2,537.5 damage per shot through a Smith & Wesson Model 12 frame. Its cylinder holds 6 bullets before you need to reload, and each reload consumes Revolver Ammo from your sack, so you must keep a steady supply if you intend to lean on it through later night cycles.
Getting one is fairly accessible by gun standards. It has a chance to spawn in the Armory, appears as the Pelt Trader's second trade, and turns up inside Good Chests and Iron Chests. If you pick the Ranger Class, you simply start the run with it equipped, which makes the Ranger a strong opener for players who like fighting at range.
Is it worth grabbing? Absolutely, especially early to mid game. The Revolver punches well above melee tools against cultists and beasts that close distance, lets you kite tough enemies, and is far easier to feed than the Rifle since Revolver Ammo is more common. Treat it as your workhorse firearm until you secure something heavier.