
Godhuman
Fighting Style · Blox Fruits
How to Obtain
Ancient Monk — Floating Turtle
Costs & Requirements
Description
Godhuman is one of the fighting styles in Blox Fruits — a class of melee martial arts that runs parallel to swords and devil fruits and lets you fight with weapon-style melee even while a fruit is on cooldown. Every Blox Fruits build runs exactly one fighting style, so picking the right one is one of the most important decisions a player makes after level 700. Fighting styles split into three buckets: PvP-oriented bursters (e.g. Godhuman, Sharkman Karate), sustain styles (Sanguine Art with its lifesteal), and grinding styles (Electric Claw with its AoE). Godhuman fits its role inside this meta and is best paired with a sword and fruit that complement its damage profile. Godhuman maxes out at mastery 400, with each level unlocking new skill ranges, damage scaling, and combo timing windows. The cleanest way to climb mastery is to pair this style with a fruit that has a stun-lock — landing the stun, then chaining Godhuman M1s into a finisher is the per-second mastery xp ceiling. Godhuman is obtained via: Ancient Monk — Floating Turtle. Most Godhuman combos start with a long-range fruit move to lock the enemy in stun, transition into a sword swap for the M1 ramp, then finish with the style's hardest-hitting skill. The exact framing depends on your fruit awakening level, but the core principle — fruit stun → sword filler → fighting-style finisher — is universal across most B+ tier loadouts.
Moves & Abilities
4 movesThe user does 4 powerful punches while having a prismatic trail along. When using aura the trail will turn black.
The user propels themselves forward in the direction of the mouse cursor. Upon making contact with an enemy, the user unleashes a rapid flurry of punches from all directions by creating after images of the user. This barrage ends with a punch that delivers brief knockback. During the move, the user is invulnerable to attacks. Additionally, the screen momentarily darkens during the last punch. Notably, the move inflicts greater damage when executed at close proximity to the target and has the ability to [[Instinct Break
This move possesses two distinct variations: * If tapped: ** The user releases a swift gust of wind that travels rapidly. Upon contact with an enemy or at maximum range, the wind explodes and launches the target upward while dealing damage. * If held: ** The user generates a large gust of wind around themselves. After holding the attack for 4 seconds, the user claps their hands, unleashing a powerful shockwave into the air. The damage and range of the shockwave increase the longer the attack is held. If executed on the ground, it leaves behind a trail of upturned debris. Unlike Superhuman, this attack can hit enemies above and below the user.
This move offers two distinct variations: * If tapped: ** The user dashes forward in the direction of the cursor, moving at a very fast speed, as if they were teleporting. Upon colliding with an enemy, the user delivers a rapid punch that sends the enemy flying backward with knockback. The punch also inflicts damage to other nearby enemies within the blast radius. * If held: ** The user dashes towards the cursor with a much higher speed and range than if it were tapped. Upon colliding with an enemy, the user seizes them and charges up a punch from their left fist. The user is invulnerable during this move. This version of the move deals significantly higher damage and knockback compared to the tap version, this move also inflicts damage to those within the radius of the attack.
Tips
To efficiently grind all the required materials, the player can use an Auto-Clicker and leave their character AFK at an enemy's spawn point while equipping an Elemental fruit/Buddha and a fighting style/sword that does not cause the player's character to move during its [M1] attack. This only works on fighting styles without an [M1] dash, but if the player wants to AFK with Dragon Talon or Dragon Breath then they can set their Auto-Clicker to 800 Milliseconds. This makes it so the fighting style doesn't dash, and the player can grind while being AFK. (Keep in mind this does not work with Electric Claw.)Most of the materials can be obtained in the second sea,like Mystic Droplets and Magma Ore. However, grinding out the fighting styles while leveling normally can get the player Godhuman before max level. The player may follow recommendations below in order to get it early. Additionally, it is advisable to focus on grinding Magma Ores and Fish Tails in the First Sea, as the NPCs in that area are relatively easy to defeat, and the player can also grind all the Materials while grinding Mastery. The player can get Superhuman and Sharkman Karate in the Second Sea and grind those to 400 Mastery and then get Electric Claw and Dragon Talon in the Third Sea and grind those to 400 Mastery as well. After this, the player can focus on Death Step last by Boss hunting by using server-hopping. Using the Buddha fruit is one of the best technique to do this, as putting Stats into both Melee and health when grinding each fighting style mastery will help gain the mastery quickly. Doing Sea Events in the Third Sea can be very effective to grind the Money needed for Godhuman as the Rumbling Waters Sea Event is very common in Sea Danger Level 5-6. A quick and effective way to get mastery is to grind the Cocoa Warriors and Chocolate Bar Battlers as they give around every kill, furthermore, both NPCs can be killed in a loop (group the NPCs respectively), Cocoa Warriors to Chocolate Bar Battlers to Cocoa Warriors to Chocolate Bar Battlers and repeat. Another option is to grind the Cookie Crafters because they are grouped together and are in large numbers, so the player does not need to move around much to defeat these NPCs and can defeat a lot at once. 2x Mastery and the player being max level is heavily recommended for this strategy. This is a very rare occurrence, but the user can also use a weapon equipped with Curse of the Thief to bring NPCs to them, making grinding mastery a lot easier. ==Moveset== Moveset= {{SkillBox|TAP |Move = Super Punches |Desc = The user does 4 powerful punches while having a prismatic trail along. When using aura the trail will turn black. |GIF = Godhumanm1s {{SkillBox|Z |Move = Soaring Beast |Desc = The user propels themselves forward in the direction of the mouse cursor. Upon making contact with an enemy, the user unleashes a rapid flurry of punches from all directions by creating after images of the user. This barrage ends with a punch that delivers brief knockback. During the move, the user is invulnerable to attacks. Additionally, the screen momentarily darkens during the last punch. Notably, the move inflicts greater damage when executed at close proximity to the target and has the ability to break the opponent's instinct at point blank range. |Mas = 125 |GIF = Soaring Beasts {{SkillBox|X |Move = Heaven and Earth |Desc = This move possesses two distinct variations: If tapped: The user releases a swift gust of wind that travels rapidly. Upon contact with an enemy or at maximum range, the wind explodes and launches the target upward while dealing damage. If held: The user generates a large gust of wind around themselves. After holding the attack for 4 seconds, the user claps their hands, unleashing a powerful shockwave into the air. The damage and range of the shockwave increase the longer the attack is held. If executed on the ground, it leaves behind a trail of upturned debris. Unlike Superhuman, this attack can hit enemies above and below the user. |Mas = 250 |GIF = Heaven and Wind |GIF1 = Heaven an Earth {{SkillBox|C |Move = Sixth Realm Gun |Desc = This move offers two distinct variations: If tapped: The user dashes forward in the direction of the cursor, moving at a very fast speed, as if they were teleporting. Upon colliding with an enemy, the user delivers a rapid punch that sends the enemy flying backward with knockback. The punch also inflicts damage to other nearby enemies within the blast radius. If held: The user dashes towards the cursor with a much higher speed and range than if it were tapped. Upon colliding with an enemy, the user seizes them and charges up a punch from their left fist. The user is invulnerable during this move. This version of the move deals significantly higher damage and knockback compared to the tap version, this move also inflicts damage to those within the radius of the attack. |Mas = 350 |GIF = Sixth Realm Gunreg |GIF1 = Sixth Realm Gun charge |-|Stats= {{Stats Table| ==Instinct Chart== {{Instinct Table| ==Overview== |-|Pros= {{Overview|Pros |General Hard to miss all moves at point-blank. High combo potential. High damage. Amazing stuns. Excellent for PvP. Great mobility. All moves can break Instinct. Good for fighting bosses due to its massive single target ability. |[Z] Soaring Beast Drains a few Instinct dodges if Instinct-tricked. Good stun Decent range. Great mobility. Slightly faster than [Z] Beast Owl Pounce (Superhuman) in terms of mobility. If the target has used Flash Step or teleported away but the user already managed to hit them before they have, they will follow them, not letting them escape. |[X] Heaven and Earth No end-lag. (If not held) Great finisher after [Z] Soaring Beast or [C] Sixth Realm Gun. Long range if not held. With good aim, the tap can be used to finish off running targets without Instinct. When held, releases a very large AOE move, and it increases with the time held. A pressed tap (a little more than a quick tap) has the same AOE as Superhuman [X] and can knock enemy players when they get too close. Good to counter some attacks (if held) like Electric Claw [C]. |[C] Sixth Realm Gun Extremely fast. No end-lag if missed. Gives the user invincibility frames, as once the user gets damaged, the user instantly goes toward the cursor at insane speeds. Very long range if held. Significantly increased range & damage if held for 0.2 seconds (when the ring effect fully closes). AoE damage when held. (Blast) Auto-aims regardless tapped or held. When the move is held and the user hits an enemy or player, the user is immune to damage for the duration of the move. |-|Cons= {{Overview|Cons |General Very tedious to obtain, as it requires 400 Mastery on all Fighting Styles (excluding Combat and Sanguine Art), 20,400,000, in total of all required Fighting Styles and to buy Godhuman itself. The moves are extremely bad for grinding normal enemies. However, it’s good for fighting bosses via using a combo. (Pairing it with Buddha can also solve its lack of grinding capability, but still worse than other fighting styles.) Hard to land Godhuman's moves when using Buddha. High mastery requirements. Bad for Sea Event hunting. (Sea Beasts, Leviathan, Ship Raids, etc) |[Z] Soaring Beast Can be dodged or avoided easily by dashing. Small hitbox. Single target. Can be punished with a knockback move, assuming that the user is within a decent range from their opponent. Can easily be interrupted after using this move in most combos. |[X] Heaven and Earth Lower range when held than the tap version unless it is fully held. Hard to hit when held (in the air). Can be hard to hit from large distances even if not held. Risky to hold in a fight, as the player is vulnerable while holding the move. Decent end-lag when held. |[C] Sixth Realm Gun Can be hard to hold during a combo. Even though hard, this attack can be avoided by using Flash Step in time. Risky to hold in a fight, as the player is vulnerable while charging the held variant. High knockback, making it hard to grind with. ==Gallery== File:Super-God human Idle Stance.gif|Idle Stance ==Trivia== Godhuman costs 5,000,000, , and will cost 20,400,000, and 3,600 combined masteries from 400 each on all Fighting Styles except Combat and Sanguine Art. Godhuman is the only fighting style to have 2 moves with tap/held variants, with them being and . Godhuman is considered the most tedious and time-taking Fighting Style to obtain by most players, due to it requiring almost every fighting style in the game at 400 mastery along with hard-to-obtain materials. In terms of time to obtain this fighting style, it even leaves Sanguine Art behind. The process might take weeks or even months. Godhuman's leaves a rainbow trail for a split second, just like how Instinct V2 leaves a trail when enabled. Like Superhuman, the M1s make a shockwave of compressed air and have a small trail behind when used, Godhuman's being more prominent. and will cause the player to take water damage if their target is below water, so be wary. (Unless the player is using the Shark race or the user is not using a Blox Fruit.) and can allow the player to grab an enemy through a thin wall if their target is close to the wall. Godhuman is commonly abbreviated as 'GH'. Godhuman is a very versatile and popular fighting style for bounty hunting, and many people use it. Godhuman's and tap variants (as Godhuman's (held) breaks Instinct) themselves are easily "instinct-trickable". It is recommended to use an ability to break or wear off Instinct beforehand, like Cyborg's V3 or Godhuman's . To see the after images of Godhuman's (the user has to equip Buddha) use Godhuman's (tap) and immediately use to see the after images clearly. deals more damage when hit closer. ==Change History== Held [X] Heaven and Earth wind effects are reduced, and charge time for maximum size is halfed.}} ==Navigation==
Trivia
10- 1
Godhuman costs 5,000,000, , and will cost 20,400,000, and 3,600 combined masteries from 400 each on all Fighting Styles except Combat and Sanguine Art.
- 2
Godhuman is the only fighting style to have 2 moves with tap/held variants, with them being and .
- 3
Godhuman is considered the most tedious and time-taking Fighting Style to obtain by most players, due to it requiring almost every fighting style in the game at 400 mastery along with hard-to-obtain materials. In terms of time to obtain this fighting style, it even leaves Sanguine Art behind. The process might take weeks or even months.
- 4
Godhuman's leaves a rainbow trail for a split second, just like how Instinct V2 leaves a trail when enabled.
- 5
Like Superhuman, the M1s make a shockwave of compressed air and have a small trail behind when used, Godhuman's being more prominent.
- 6
and will cause the player to take water damage if their target is below water, so be wary. (Unless the player is using the Shark race or the user is not using a Blox Fruit.)
- 7
and can allow the player to grab an enemy through a thin wall if their target is close to the wall.
- 8
Godhuman is commonly abbreviated as 'GH'.
- 9
Godhuman is a very versatile and popular fighting style for bounty hunting, and many people use it.
- 10
Godhuman's and tap variants (as Godhuman's (held) breaks Instinct) themselves are easily "instinct-trickable". It is recommended to use an ability to break or wear off Instinct beforehand, like Cyborg's V3 or Godhuman's .
Best Combos & Pairs Well With
All-rounder PVP build with the best stun ratio in the game.





