Every class in 99 Nights in the Forest has three levels, and each level adds a perk. Level 1 comes with the class. Levels 2 and 3 have to be earned, and for some classes the game asks for a specific task such as eating 200 carrots or cutting 250 trees. This guide lists the level requirements the wiki records, the perks at each level for the most-used classes and what the price ladder looks like across all 47 classes in the database.
The data comes from the 99 Nights in the Forest Wiki entries stored in the site database. Those entries record the progress requirement for only some classes. Where a class is missing from the requirement table, the perks are known but the task is not, so check the class screen in game for the current number.
For unlocking classes and where to buy them, see the all classes guide. The classes page has a page for each one.
Level 2 and Level 3 requirements on record
| Class | Level 2 requirement | Level 3 requirement |
|---|---|---|
| Bunny | Eat 200 carrots | Eat 400 carrots |
| Egg Hunter | Hand in 20 eggs to the Easter bunny | Hand in 40 eggs |
| Escape Artist | Get away from chasing enemies 20 times | 50 times |
| Gunslinger | 250 kills with the Trusty Revolver | 500 kills |
| Gifting Elf | Gift players 40 times | 90 times |
| Woodsman | Cut 250 trees and kill 50 enemies with the axe | Cut 500 trees and kill 100 enemies |
| Elemental | Open 20 biome chests and kill 80 enemies in a biome | 50 biome chests and 200 kills |
| Alien Scientist | Dissolve 50 enemies with the Dissolving Ray | Dissolve 150 enemies |
| Gambler | Open 70 chests | Not specified |
The Engineer's level-up depends on scrap found by you or your teammates and on enemies dying to your turrets. The wiki tip suggests that rejoining and building a turret near the Dino Kid's cave, where wolves come through, is a reasonably fast way to progress.
Two patterns show up. Level 3 is about double the effort of Level 2 for the classes with a count: 400 carrots against 200, 500 kills against 250, 50 chests against 20. And the tasks follow the class theme, so a Gunslinger levels by shooting and a Woodsman by cutting, which means the class progresses naturally if you play to its strengths.
Total effort to reach Level 3
Adding the two columns gives the full workload for each class with recorded tasks:
| Class | Total to max level |
|---|---|
| Egg Hunter | 40 eggs handed in |
| Escape Artist | 50 escapes |
| Gifting Elf | 90 gifts |
| Alien Scientist | 150 dissolves |
| Bunny | 400 carrots eaten |
| Gunslinger | 500 revolver kills |
| Woodsman | 500 trees and 100 axe kills |
| Elemental | 50 biome chests and 200 biome kills |
These are the thresholds for the final level, not the sum of the two steps. Egg Hunter and Escape Artist are the lightest, and Gunslinger and Woodsman the heaviest, since a kill or a tree takes far longer than one carrot or one egg.
Perks by level for common classes
| Class | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Gambler | 50/50 chance to upgrade or downgrade a chest | 60/40 chance | 10% chance for chests to also drop coins |
| Explorer | Speed boost after clearing fog, larger map view, +2 sack space | Less hunger drain away from the fire | See chests through walls, open chests faster |
| Medic | 5x faster revives | Better revives restore more health and hunger | One Bandage upgrades to a Medkit |
| Base Defender | Starts with 2 Defense Blueprints | Defenses can be upgraded | Defenses deal higher damage |
| Ranger | Start with 18 ammo | 10% chance to refund ammo on shot | Start with 30 ammo |
| Berserker | Auto-revive after first death | Strength boost on reviving | Higher damage as HP gets lower |
| Brawler | 40% HP, 30% more melee damage, no ranged weapons | 10% health regeneration | 5% chance to block damage |
| Fisherman | Fishing rods level faster | Instant, further casts | Fish bite faster |
| Zookeeper | Whistle levels faster, 3 tamed animals | Feeding restores more health | 1 fewer step to tame |
| Necromancer | Collect souls, resurrect cultists, up to 6 summons | Greater damage from resurrected cultists | Better night vision per cultist |
| Assassin | +10% sprint, -15% HP, knives in chests | First hit can crit | 10% chance for knives in chests |
| Pyromaniac | Refuel with canisters, food auto-cooks | Fuel restores more | Move faster per burning enemy |
The Gambler's Level 2 is the most valuable early upgrade of the group. The wiki tip calls it immensely good because it raises upgrade chances by 20% (10% fewer downgrades, 10% more upgrades), and the 70-chest requirement is easy to reach in a few runs. Its Level 3 is the opposite: coins only matter for the Furniture Trader.
The Camper tip says not to level that class past Level 2, since its Level 3 perk (spawn with a Stew) has little value.
How many Diamonds each class costs
| Price | Classes |
|---|---|
| 10 Diamonds | Escape Artist, Camper |
| 25-45 Diamonds | Scavenger, Hunter, Base Defender, Cook, Medic, Decorator, Support |
| 50-100 Diamonds | Brute, Fisherman, Gambler, Lumberjack, Zookeeper, Ranger, Explorer, Farmer, Alien, Undead, Grenadier, Snowman, Berserker, Brawler |
| 150-200 Diamonds | Feaster, Chef, Blacksmith, Fire Bandit, Nightcrawler, Poison Master |
| 400-500 Diamonds | Elemental, Beastmaster, Assassin |
| 600 Diamonds | Pyromaniac, Necromancer, Vampire, Cyborg, Gunslinger, Woodsman, Alien Scientist, Big Game Hunter |
| 1,000 Diamonds | Engineer |
| Event currency | Bunny (900 Eggs), Egg Hunter (30 Eggs), Santa's Helper and Trick or Treater (30 Candy Canes or Candy), Witch (900 Candy), Gifting Elf (900 Candy Canes) |
The Decorator entry is written in the past tense ("was a Class"), so it may no longer be available.
Choosing which class to level
- 1Check the requirement before you buy. A Woodsman at 600 Diamonds needs 250 trees cut for Level 2 and 500 for Level 3, which takes several runs.
- 2Level the classes with strong Level 2 perks first. Gambler, Medic and Ranger gain something concrete at Level 2.
- 3Do not chase a Level 3 that is weak. Camper and Gambler are the two the tips call out.
- 4Match the class to the content. Fisherman and Zookeeper pay off when you fish or tame; the taming guide explains the Zookeeper perks in detail.
For a ranked view of which classes are best overall, the class tier list covers that, and its team-oriented picks (Support, Cook, Medic) are the ones whose perks mostly help teammates rather than a solo run.
What the tasks tell you about each class
The level tasks are a good preview of how a class plays. A class that asks for chest openings (Gambler, Elemental) rewards exploring. A class that asks for kills (Gunslinger, Woodsman, Alien Scientist) rewards fighting with its signature tool. A class that asks for deliveries or gifts (Egg Hunter, Gifting Elf) rewards teamwork and events. Choose the one whose task you would already be doing.
Common mistakes
- Buying a 600-Diamond class without reading what its Level 2 task asks for.
- Treating Level 3 as always worth it. Several Level 3 perks are minor.
- Leaving a team class (Support, Cook, Medic) unlevelled when playing solo. Their perks are mostly for teammates.
- Forgetting that event classes are bought with event currency and not Diamonds.
- Assuming every class lists its requirement. Many entries only list the perk.
FAQ
How do I level up a class in 99 Nights in the Forest?
By completing the task for that class, such as eating carrots as the Bunny, getting kills with the Trusty Revolver as the Gunslinger or cutting trees as the Woodsman.
How many levels does a class have?
Three, each with a perk. Level 1 is included when you get the class.
What is the Gambler's Level 2 requirement?
Open 70 chests.
Which class is the cheapest?
Escape Artist and Camper cost 10 Diamonds.
Which class is the most expensive?
Engineer, at 1,000 Diamonds.

