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99 Nights in the Forest Class Levels: Perks and Requirements

By RBLXGUIDEMonday, November 2, 20267 min read

Quick Summary

Level 2 and Level 3 tasks for the classes where the wiki records them, the three perks of the most-used classes and the full Diamond price ladder for all 47 classes.

Every class in 99 Nights in the Forest has three levels, and each level adds a perk. Level 1 comes with the class. Levels 2 and 3 have to be earned, and for some classes the game asks for a specific task such as eating 200 carrots or cutting 250 trees. This guide lists the level requirements the wiki records, the perks at each level for the most-used classes and what the price ladder looks like across all 47 classes in the database.

The data comes from the 99 Nights in the Forest Wiki entries stored in the site database. Those entries record the progress requirement for only some classes. Where a class is missing from the requirement table, the perks are known but the task is not, so check the class screen in game for the current number.

For unlocking classes and where to buy them, see the all classes guide. The classes page has a page for each one.

Level 2 and Level 3 requirements on record

ClassLevel 2 requirementLevel 3 requirement
BunnyEat 200 carrotsEat 400 carrots
Egg HunterHand in 20 eggs to the Easter bunnyHand in 40 eggs
Escape ArtistGet away from chasing enemies 20 times50 times
Gunslinger250 kills with the Trusty Revolver500 kills
Gifting ElfGift players 40 times90 times
WoodsmanCut 250 trees and kill 50 enemies with the axeCut 500 trees and kill 100 enemies
ElementalOpen 20 biome chests and kill 80 enemies in a biome50 biome chests and 200 kills
Alien ScientistDissolve 50 enemies with the Dissolving RayDissolve 150 enemies
GamblerOpen 70 chestsNot specified

The Engineer's level-up depends on scrap found by you or your teammates and on enemies dying to your turrets. The wiki tip suggests that rejoining and building a turret near the Dino Kid's cave, where wolves come through, is a reasonably fast way to progress.

Two patterns show up. Level 3 is about double the effort of Level 2 for the classes with a count: 400 carrots against 200, 500 kills against 250, 50 chests against 20. And the tasks follow the class theme, so a Gunslinger levels by shooting and a Woodsman by cutting, which means the class progresses naturally if you play to its strengths.

Total effort to reach Level 3

Adding the two columns gives the full workload for each class with recorded tasks:

ClassTotal to max level
Egg Hunter40 eggs handed in
Escape Artist50 escapes
Gifting Elf90 gifts
Alien Scientist150 dissolves
Bunny400 carrots eaten
Gunslinger500 revolver kills
Woodsman500 trees and 100 axe kills
Elemental50 biome chests and 200 biome kills

These are the thresholds for the final level, not the sum of the two steps. Egg Hunter and Escape Artist are the lightest, and Gunslinger and Woodsman the heaviest, since a kill or a tree takes far longer than one carrot or one egg.

Perks by level for common classes

ClassLevel 1Level 2Level 3
Gambler50/50 chance to upgrade or downgrade a chest60/40 chance10% chance for chests to also drop coins
ExplorerSpeed boost after clearing fog, larger map view, +2 sack spaceLess hunger drain away from the fireSee chests through walls, open chests faster
Medic5x faster revivesBetter revives restore more health and hungerOne Bandage upgrades to a Medkit
Base DefenderStarts with 2 Defense BlueprintsDefenses can be upgradedDefenses deal higher damage
RangerStart with 18 ammo10% chance to refund ammo on shotStart with 30 ammo
BerserkerAuto-revive after first deathStrength boost on revivingHigher damage as HP gets lower
Brawler40% HP, 30% more melee damage, no ranged weapons10% health regeneration5% chance to block damage
FishermanFishing rods level fasterInstant, further castsFish bite faster
ZookeeperWhistle levels faster, 3 tamed animalsFeeding restores more health1 fewer step to tame
NecromancerCollect souls, resurrect cultists, up to 6 summonsGreater damage from resurrected cultistsBetter night vision per cultist
Assassin+10% sprint, -15% HP, knives in chestsFirst hit can crit10% chance for knives in chests
PyromaniacRefuel with canisters, food auto-cooksFuel restores moreMove faster per burning enemy

The Gambler's Level 2 is the most valuable early upgrade of the group. The wiki tip calls it immensely good because it raises upgrade chances by 20% (10% fewer downgrades, 10% more upgrades), and the 70-chest requirement is easy to reach in a few runs. Its Level 3 is the opposite: coins only matter for the Furniture Trader.

The Camper tip says not to level that class past Level 2, since its Level 3 perk (spawn with a Stew) has little value.

How many Diamonds each class costs

PriceClasses
10 DiamondsEscape Artist, Camper
25-45 DiamondsScavenger, Hunter, Base Defender, Cook, Medic, Decorator, Support
50-100 DiamondsBrute, Fisherman, Gambler, Lumberjack, Zookeeper, Ranger, Explorer, Farmer, Alien, Undead, Grenadier, Snowman, Berserker, Brawler
150-200 DiamondsFeaster, Chef, Blacksmith, Fire Bandit, Nightcrawler, Poison Master
400-500 DiamondsElemental, Beastmaster, Assassin
600 DiamondsPyromaniac, Necromancer, Vampire, Cyborg, Gunslinger, Woodsman, Alien Scientist, Big Game Hunter
1,000 DiamondsEngineer
Event currencyBunny (900 Eggs), Egg Hunter (30 Eggs), Santa's Helper and Trick or Treater (30 Candy Canes or Candy), Witch (900 Candy), Gifting Elf (900 Candy Canes)

The Decorator entry is written in the past tense ("was a Class"), so it may no longer be available.

Choosing which class to level

  1. 1Check the requirement before you buy. A Woodsman at 600 Diamonds needs 250 trees cut for Level 2 and 500 for Level 3, which takes several runs.
  2. 2Level the classes with strong Level 2 perks first. Gambler, Medic and Ranger gain something concrete at Level 2.
  3. 3Do not chase a Level 3 that is weak. Camper and Gambler are the two the tips call out.
  4. 4Match the class to the content. Fisherman and Zookeeper pay off when you fish or tame; the taming guide explains the Zookeeper perks in detail.

For a ranked view of which classes are best overall, the class tier list covers that, and its team-oriented picks (Support, Cook, Medic) are the ones whose perks mostly help teammates rather than a solo run.

What the tasks tell you about each class

The level tasks are a good preview of how a class plays. A class that asks for chest openings (Gambler, Elemental) rewards exploring. A class that asks for kills (Gunslinger, Woodsman, Alien Scientist) rewards fighting with its signature tool. A class that asks for deliveries or gifts (Egg Hunter, Gifting Elf) rewards teamwork and events. Choose the one whose task you would already be doing.

Common mistakes

  • Buying a 600-Diamond class without reading what its Level 2 task asks for.
  • Treating Level 3 as always worth it. Several Level 3 perks are minor.
  • Leaving a team class (Support, Cook, Medic) unlevelled when playing solo. Their perks are mostly for teammates.
  • Forgetting that event classes are bought with event currency and not Diamonds.
  • Assuming every class lists its requirement. Many entries only list the perk.

FAQ

How do I level up a class in 99 Nights in the Forest?

By completing the task for that class, such as eating carrots as the Bunny, getting kills with the Trusty Revolver as the Gunslinger or cutting trees as the Woodsman.

How many levels does a class have?

Three, each with a perk. Level 1 is included when you get the class.

What is the Gambler's Level 2 requirement?

Open 70 chests.

Which class is the cheapest?

Escape Artist and Camper cost 10 Diamonds.

Which class is the most expensive?

Engineer, at 1,000 Diamonds.

Key Takeaways

  • New Brainrots and features drop with each major update
  • Balance changes can shift which Brainrots are most valuable
  • New codes often release alongside updates
  • Check back after each update to stay ahead of the meta